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I still see this happen. "Pipeliness" studios many times I do consulting. In spite of having no pipelines of any kind, they still produce great games, engaging experiences, profitable apps. Only that they ship projects at a much higher cost than they could.
We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray. We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray Tracing Gems editors Eric Haines, Adam Marrs, Peter Shirley, and Ingo Wald.
Have you ever drawn an analogy between film and music? The question may seem silly, especially since cinema is a visual art, but we have a lot to share in this regard. Perhaps you should take a look at the work of Damien Chazelle because there is no more musical director who is so precisely and sensitively able to synchronize melody and image. And we're not talking about the simple juxtaposition of music that is in every film - we're talking about something more sensual and aesthetic.
Creating a video game is not a simple task, it is a time and effort-consuming, and challenging process. It takes a team of developers, designers, 2D 3D artists, project managers, and producers to work hard to deliver a high-quality and lucrative game that will reach the top. As long as the gaming industry keeps expanding at high speed, the market gets highly competitive.
In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink , Darwinia , Defcon , and Prison Architect. They discuss how to play Prison Architect without a prison, why the game needed cutscenes, and how to design an economy when the world is ending. This episode was recorded on March 24, 2022.
Free Vector Brush sets for Affinity Designer. Vector Brush sets for Affinity Designer [FREE Download]. I created a bunch of vector brush sets for Affinity Designer. These are Textured Intesity Brushes to be used in the Vector Persona of Affinity Designer. I wrote a tutorial on the creation of these a while back. They are easy to handle and in conjunction with the pressure curve rather versatile.
There’s a new Humble Bundle with MIT Press Video Game Books, featuring three of my books, many books from our Playful Thinking series , and from Platform Studies. [link] .
There’s a new Humble Bundle with MIT Press Video Game Books, featuring three of my books, many books from our Playful Thinking series , and from Platform Studies. [link] .
“Roguelike” was definitely a buzzword among game developers last year in China, and the shockwaves made by the boom can still be felt today – for example, still in May 2022, we spotted three new games that claimed to be “roguelike” entering the Chinese iOS top-grossing top 200 list. However, a closer inspection revealed that only one of them could perhaps be called a roguelike by some definition, another one seemed to be utilizing just some roguelike elements, and the thi
Recently, Leyla and I finally got a chance to try out Wingspan. It’s clearly a great game, and I expect to bring it to the table many times over the years ahead. I have a few thoughts on it, especially taking into consideration that the game is a huge hit, having sold well over a million copies. The Setting Matters and also Doesn’t Matter. Making the game about birds goes a long way to explain the breakout success of the game.
Working with the Lines and Patterns Vector Brush Set in Affinity Designer. Affinity Video tutorial. Here is another brush set with ‘simple’ lines and patterns to use as additional details on illustrations. The set of 20 brushes is available on my gumroad page and is FREE to use for your personal and commercial projects. In this video, I will show you how I use them in an illustration.
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