Sat.Oct 29, 2022 - Fri.Nov 04, 2022

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Vela Games Cuts Game Build Times by 60% Using Infrastructure on AWS

AWS Games

Vela Games (Vela) is using the power of the cloud to develop its first game faster. By using scalable infrastructure on Amazon Web Services (AWS), Vela can do more with less, freeing up time and resources to focus on creating a fantastic gaming experience for players. Vela powers its build farms with simple, high-performance shared storage using Amazon FSx for OpenZFS —which provides fully managed shared file storage built on the OpenZFS file system—reducing build times by 60 percent.

Build 56
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Comparing Data Management Infrastructure Security

Perforce

In this blog, we look at today’s most popular version control and data management software and compare their current security offerings, from Git to Mercurial, SVN, and Helix Core.

Data 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week.

Beta 52
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The 'Aha! Moment'

DameDev.tv

Rick Davidson & Tim Ruswick* are joined by Laurie (Avocado Fire) to discuss the “Aha Moment” in video games. You may recognise Avocado Fire from her participation in previous livecasts. Discover what the 'Aha! Moment' is as the gang plays Portal 2. (*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.

Puzzle 52
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Tips for Effective UI Design in Console Game Development

Starloop Studios

For something purely visual, UI design is absolutely integral in a good gaming experience. Effective UI design in console game development can be the difference between a player enjoying their time with your title and them never picking it up again. That might sound dramatic, but effective UI design is a fast track [.].

Console 52
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Making a 2D Platformer from scratch in Unity

Game Development for Beginners

2D Platformer have been around for a long time but every now and then we get to see a new Platformer that is fun to play. If you are looking to make a 2D Platformer then this tutorial is all that you will need. We will go from the scratch and cover all aspect that. Read more.

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How to Leverage Trends and Motivations to Build Better Casual and Hyper-Casual Games

Game Refinery

Competition is fierce in the mobile game market, but even more so for developers of casual and hyper-casual games. Thousands of new games and apps targeting casual and hyper-casual audiences are released every day, which means capturing the attention of new players is tough, but keeping them engaged for weeks and months to come is even trickier. So, what can mobile game developers do to increase the chances of their games performing well?

Build 52

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Godot’s Graduation: Godot moves to a new Foundation

Mircosoft Game Dev

TLDR: Software Freedom Conservancy and the Godot leadership are excited to share their decision that the Godot project has reached a level of success for which it makes sense for Godot to have its own independent foundation. When Godot was first open-sourced in 2014, it was a very small project mostly developed by Ariel and Juan. Even after open-sourcing, contributions to Godot were almost exclusively made by volunteers.

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The Beginners Guide to Animation Rigging

Game Designing

A 3D animation rigger is a member of a visual effects team who helps to prepare 3D assets for animation. The role combines both artistic and technical skills into a single job that is crucial for productions in film, television, video game development, and more. If you are looking to start a career in the field of digital media or 3D animation, becoming a 3D animation rigger may be a good choice for you.

Rigging 52
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Goodfirms interview with Moonmana COO Iana Tkachenko

Moonmana

Founded in 2008 , Moonmana is a European game development company and Art production studio that works hand-in-hand with Forbes TOP 13 List of the most valuable video game companies. . In a decade and more, the company has collaborated successfully with world-class game publishers and game studios, be it Warner Brothers, Glu, Rollic, Azerion, or Gameforge, to create top-notch games.

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Master of Magic Dev Diary #13, October 2022

Muha Games

Release date announced So, here we are, the official date of release has been announced, and it is December 13th 2022! For those of you who have not yet had a chance to look, here are some links to a few press previews of the game. [link] [link] [link] Working… Continue reading.

Dev 52
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Creating a Blast Wave using Line Renderer in Unity

Game Development for Beginners

Blast wave is a really cool effect that you can use in your game. Using a line renderer gives a cool horizontal blast effect. In this tutorial, we will see how to create this cool looking effect and the script required to push the objects away when the blast happens. Here is how the output. Read more.

Render 52
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Play With Mathematical Sequences and Series

Jaunty Bear Games

Mathematical sequences and series are some of the most useful tools in mathematics. They can be used to solve problems in almost any field. Playing with numbers can be both fun and challenging. These sequences will help you play and learn at the same time! The concepts behind mathematical sequences and series are often presented as a story. For example, the Fibonacci sequence is often presented as the story of two medieval Italian mathematicians named Fibonacci.

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The BGP Development Journey So Far. (As of 2022)

Yotes Games

A Retrospective on Battle Gem Ponies Development is up on our YouTube channel now. This marks 2 years since Psyaryu joined the project as lead dev and we've been chipping away at the task list every day since. It's been a VERY long stay in development hell, but we're well on our way out. Hopefully this project will be all-wrapped up by 2024 and we'll be starting fresh on what's next!

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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week.

Beta 40
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Godot’s Graduation: Godot moves to a new Foundation

Mircosoft Game Dev

TLDR: Software Freedom Conservancy and the Godot leadership are excited to share their decision that the Godot project has reached a level of success for which it makes sense for Godot to have its own independent foundation. When Godot was first open-sourced in 2014, it was a very small project mostly developed by Ariel and Juan. Even after open-sourcing, contributions to Godot were almost exclusively made by volunteers.