Sat.Jun 27, 2020 - Fri.Jul 03, 2020

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How To Know When to Pivot on Your Board Game Design

Brand Game Development

A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” I got a lot of responses, and two of them were about knowing when to pivot during a game design project. That’s what I’ll be talking about in this post. Need help on your board game?

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Unity C#: Local Functions for Higher Safety (C# 7.0)

The GameDev Guru

How C# 7.

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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

As work progresses on Godot 4.0 at a steady pace, a new and novel method of creating full-scene global illumination has been added in the master branch. SDFGI. SDFGI stands for Signed Distance Field Global Illumination. It means this technique makes heavy use of Signed Distance Fields (an euclidean distance based representation of the signed distance function of a grid) to create this lighting.

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TOP 10 YouTube Channels for Learning GameDev with Unity

Mnenad

In this video I present you my TOP 10 YouTube game development channels from which I learned to use Unity and much more around game design, development, business and inspiration.

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How to Build the Amazon of Game Companies

Deconstructor of Fun

This analysis is a part of Deconstructor of Fun’s Digest newsletter. You can sign up to the newsletter at the bottom of this text. Today at $1.3T in market capitalization, Amazon is the most valuable company in the world. Further, the company has arguably the highest defensive barriers to its business than any other company in the world. However, when we look at gaming companies, we don’t see the same level of defensibility that we see for companies in other industries.

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Red Shirt

Grumpy Gamer

via Laughing Squid

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C# progress report: Visual Studio and VSCode

Mircosoft Game Dev

In a past progress report I announced a Godot extension for Visual Studio Mac and MonoDevelop. This was the first step towards Godot support in C# IDEs. Today I'm announcing two new extensions for other editors: Visual Studio and Visual Studio Code. In this progress report I'm going to do a brief introduction to the features included in the current version of the extensions.

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Supercell’s Battle Pass Clash: A Tale of Two Economies

Deconstructor of Fun

This analysis is a part of Deconstructor of Fun’s Digest newsletter. You can sign up to the newsletter at the bottom of this text.  Since Fortnite’s popularization of the battle pass system, almost every game company has considered incorporating a similar monetization feature into their games. Unfortunately, the copy+paste mentality of the games industry has failed to fully comprehend the situational context of how and when to implement battle pass successfully.

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The future is a shitty place.

Grumpy Gamer

it just got a little shittier

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