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Making progress. I expected to be farther along but New Years has taken more time away than I wanted and tomorrow it's back to work. This thing is way over engineered. Lost of small sub-pieces like this: But the more I put it together the more I realize that it's actually engineered for "fun". The whole thing could have been constructed a lot simpler, look just as good (most of what I'm building is completely hidden) but wouldn't be as much fun to put together.
Over the holiday break, Maria and I found ourselves all alone, physically isolated from our family because of the coronavirus pandemic. After talking her family, to break the eerie silence of a just-ended video call, I said, “you want to pull out the old Nintendo 64?” Only upon literally breathing life back into the dusty old cartridges were we able to get it to start again: Mario Party.
Job boards are one of the quickest and most straightforward ways to apply for jobs. Luckily, the games industry has a whole bunch. The advantage of industry-specific job boards is that they are much more targeted than general listing sites like Indeed or Monster, meaning you don’t have to wade through a ton of FinTech. The post A Complete List of Game Industry Job Boards appeared first on Tiny Hydra.
While development keeps going at full speed towards Godot 4.0 (see recent devblogs on glTF 2.0 scene exporter , Complex Text Layout , Web export improvements , and a physics work package ), a lot of work is also being done on the 3.2 branch for the upcoming Godot 3.2.4. This new beta 5 comes with 4 weeks' worth of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features.
Making progress. I expected to be farther along but New Years has taken more time away than I wanted and tomorrow it’s back to work. This thing is way over engineered. Lost of small sub-pieces like this: But the more I put it together the more I realize that it’s actually engineered for “fun” The whole thing could have been constructed a lot simpler, look just as good (most of what I’m building is completely hidden) but wouldn’t be as much fun to put together.
As game budgets expand once more, the success of a title often depends on producing large amounts of high quality content. This is not a trivial task. Mistakes setting up your content plans can easily result in panic, shipping delays, scope cuts, rework and crunch. Modern developers live on the content treadmill so we might […].
Who am I? Hi everyone, beginning a new 2021. I am Ernest Lee, a core contributor to the 3D pipeline of Godot. I enjoy contributing to new features and bringing new possibilities to the broader community. You can contact me on @iFiery on Twitter , fire on GitHub or on my chibifire.com website. What is glTF 2.0? glTF 2.0 ( GL Transmission Format ) is a fully open-source, widely implemented interchange format with built-in support for physically-based rendering standards. glTF is a growing 3D forma
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