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NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian , NetEase Game Engine Development Researcher and Manager of NetEase Thunder Fire Games Technical Center, to see what he’s learned as the Justice team added NVIDIA ray-tracing solutions to their development
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We released Godot 3.3 a few weeks ago , and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. The upcoming Godot 3.3.1, like all future 3.3.x releases , focuses purely on bug fixes, and aims to preserve compatibility.
We released Godot 3.3 a few weeks ago , and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. The upcoming Godot 3.3.1, like all future 3.3.x releases , focuses purely on bug fixes, and aims to preserve compatibility.
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