View out my window
Grumpy Gamer
JULY 16, 2020
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Grumpy Gamer
JULY 16, 2020
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Brand Game Development
JULY 13, 2020
I’ve written before about my fondness for Escape Rooms. Certainly, board game designers can learn a lot from well-designed escape rooms. The only trouble, of course, is that being in a small indoor area with a handful of other people in close contact isn’t exactly a great idea right now. Exit Games by Kosmos are the closest we can get to the authentic in-person experience right now.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
The GameDev Guru
JULY 14, 2020
When choosing your next shader, you need to strike the balance between your dream visuals and the performance you take away. But how much performance do your shaders steal? Today, I'll give you handy tables so you can see the performance cost of the commonly used Unity shaders.
Game Design Aspect
JULY 15, 2020
It is with heartfelt joy that I announce the publication of " Dear Daughter ," a personal essay written about my quarantine experiences, on Nearness. As a site inspired by the need to share and seek solace from each other during the COVID-19 pandemic, I could not have found a better home for this piece. I also plan to submit the essay to the Greenburgh Library Covid-19 Memory Project and other such memory projects.
Mircosoft Game Dev
JULY 12, 2020
It's this time of the year again! Help us better understand who is using Godot, what are your needs and towards where Godot usage is trending by completing the anonymous community poll! This is a short poll that should take a few minutes to complete. Take the Godot Community Poll 2020. The poll is configured so results are visible to everyone so, after filling it, you can see the general trends.
Deconstructor of Fun
JULY 12, 2020
This analysis is a part of Deconstructor of Fun’s Digest newsletter. You can sign up to the newsletter at the bottom of this text. Supercell in Decline Earlier this month, Ilkka Paananen, Supercell’s CEO talked about key learnings from his company on their 10 year anniversary: 10 Learnings from 10 Years. The lessons are not typical: “hire slowly”, “play the infinite game”, “replace control with trust”, etc.
Let's personalize your content