Sat.Jul 11, 2020 - Fri.Jul 17, 2020

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4 Lessons from Exit Games for Aspiring Board Game Designers

Brand Game Development

I’ve written before about my fondness for Escape Rooms. Certainly, board game designers can learn a lot from well-designed escape rooms. The only trouble, of course, is that being in a small indoor area with a handful of other people in close contact isn’t exactly a great idea right now. Exit Games by Kosmos are the closest we can get to the authentic in-person experience right now.

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Now You Can Choose High-Performing Unity Shaders

The GameDev Guru

When choosing your next shader, you need to strike the balance between your dream visuals and the performance you take away. But how much performance do your shaders steal? Today, I'll give you handy tables so you can see the performance cost of the commonly used Unity shaders.

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Dear Daughter: A Quarantine Essay

Game Design Aspect

It is with heartfelt joy that I announce the publication of " Dear Daughter ," a personal essay written about my quarantine experiences, on Nearness. As a site inspired by the need to share and seek solace from each other during the COVID-19 pandemic, I could not have found a better home for this piece. I also plan to submit the essay to the Greenburgh Library Covid-19 Memory Project and other such memory projects.

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Godot community poll 2020

Mircosoft Game Dev

It's this time of the year again! Help us better understand who is using Godot, what are your needs and towards where Godot usage is trending by completing the anonymous community poll! This is a short poll that should take a few minutes to complete. Take the Godot Community Poll 2020. The poll is configured so results are visible to everyone so, after filling it, you can see the general trends.

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Zynga vs. Supercell - How One Ascended and the Other Declined

Deconstructor of Fun

This analysis is a part of Deconstructor of Fun’s Digest newsletter. You can sign up to the newsletter at the bottom of this text. Supercell in Decline Earlier this month, Ilkka Paananen, Supercell’s CEO talked about key learnings from his company on their 10 year anniversary: 10 Learnings from 10 Years. The lessons are not typical: “hire slowly”, “play the infinite game”, “replace control with trust”, etc.

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View out my window

Grumpy Gamer

The view out my window.

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Summer 2020

Febucci

Summer 2018. Summer 2018. I just started “Febucci”. The months after, I wrote many Unity Tips and Tutorials. The tutorials kinda exploded, so I kept making them. The articles took too much time, so I started creating “only” GIF tutorials. They still needed a lot of time. Summer 2019. Summer 2019. I took a pause from tutorials and focused on my game.