Sat.Nov 06, 2021 - Fri.Nov 12, 2021

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Godot Engine receives $100,000 donation from OP Games

Mircosoft Game Dev

We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine. As mentioned in their announcement , OP Games is also similarly supporting the open source game development tools Blender and Phaser , and the source available Defold engine.

Engine 52
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Optimize Ray Tracing with NVIDIA Nsight Graphics 2021.5 Featuring Windows 11 Support

Nvidia

Today, NVIDIA announced Nsight Graphics 2021.5, the latest release, which supports Direct3D (11, 12, and DXR), Vulkan (1.2, NV Vulkan Ray Tracing Extension), Today, NVIDIA announced Nsight Graphics 2021.5, the latest release, which supports Direct3D (11, 12, and DXR), Vulkan (1.2, NV Vulkan Ray Tracing Extension), OpenGL, OpenVR, and the Oculus SDK.

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Deathloop deconstruction / design thoughts

Radiator Blog

SPOILER WARNING: this post spoils levels, main quests, and gameplay systems in Deathloop I guess this post is my contribution to Deathloop discourse. This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge.

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Bookish Day: Lord of Flesh by Stephen L. Hadley

Game Industry News

Hey all I’m back with the first entry in a Fantasy story I read a bit ago for this week’s Bookish Wednesday. It’s Lord of Flesh by Stephen L. Hadley! Plot: The plot is pretty freaking stereotypical, Scion of the lower noble house VanOrden, Leo, is the last member of his family and now after the death of his grandfather has become the Baron.

Fantasy 52
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The Kristala Dev Blog - Issue #34

Astral Clock Tower Studios

Hey there, gorgeous! Welcome back to another exciting issue of the Kristala Dev blog. This is the place where we break down the development for 3D Dark Fantasy ARPG Kristala, an indie game currently in development by the talented team at women-owned indie games studios, Astral Clocktower Studios. Here's how it works: each month, we share all the progress every branch of development has made as they collectively work towards completing Kristala's vertical slice—from stunning concept art and 3D mo

Dev 52
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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

Today, developers can access the latest versions of RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), NVIDIA Real-Time Denoisers (NRD), and. Today, developers can access the latest versions of RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), NVIDIA Real-Time Denoisers (NRD), and OptiX Ray Tracing Engine (OptiX). The updates are available through NVIDIA SDKs and select technologies through the NVIDIA Branch of Unreal Engine (NvRTX).

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.4 , after more than 6 months of development! While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

UX 52

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Dreamcatcher: When All Your Dreams Come True in all the Worst of Ways

Game Industry News

HERE THERE BE SPOILERS. “ Dreamcatcher ” invokes a long-standing science fiction trope, including one with which Star Trek has flirted in the past. The episode doesn’t really offer anything in terms of surprises with respect to the trope, at least in this part, but that’s not really the point. The writers clearly understand that the real emotional core of the story lies in the fantasies each member of the Protostar ’s motley crew experiences and what it tells us about these lost kids.

Fantasy 40
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An Era of Digital Humans: Pushing the Envelope of Photorealistic Digital Character Creation

Nvidia

We have been pursuing the creation of digital humans for years. Traditionally, digital humans have been widely used in media and entertainment, from video game. We have been pursuing the creation of digital humans for years. Traditionally, digital humans have been widely used in media and entertainment, from video game characters to CGI characters in movies.

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Bong Joon-ho: the mastery of transnational directing

Filmustage

Hollywood rules the world of cinema. In second place, of course, is European cinema, which is a very different world with a unique film language. And, unfortunately, the viewer doesn't always dare to look into film territory outside of Hollywood. It's the same with Korean cinema. It seems to have been overlooked and for nothing, as it has given us so many cinematic masterpieces.

Film 52
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How to make your own game engine

Grumpy Gamer

At first I was going to just copy/paste his article and call it my own then I realized that is kind of a dick move. How to make your own game engine (and why) by Tyler Glaiel. Well worth a read. In my 35+ year career in games I've never used an off the shelf game engine. Starting with SCUMM I've always build my own. I love the power and the freedom.

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Synth Saturday: Taylor Varga Chapters 81-90 by mp?player

Game Industry News

Hey all I’m back with more of Taylor and Varga’s shenanigans for this week’s Synth Saturday. It’s Taylor Varga Chapters 81-90 by mpπplayer! Plot: This set of chapters continues the jaw dropping reveal of Kaiju’s reveal to the world and it’s utterly hilarious. I love this set of chapters, because it takes some very notorious characters in the Worm universe and hits them in the face with some metaphorical fish.

Games 40
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Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

Nvidia

NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. In this fall update to the NVIDIA. NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. In this fall update to the NVIDIA OptiX SDK, developers will be able to leverage new compilation techniques, and superior layered and temporal denoising to handle more ray tracing workloads, quicker.

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Twitter

Grumpy Gamer

I've decided to go back on Twitter but with a few changes: I unfollowed everyone. I will only post once (or maybe twice) a week. I only check twitter once every 1 or 2 days. I will only post positive things and mostly about game dev. I will not add rubbish to the Twitter dumpster fire. I used to follow 200+ people and now I follow 0. I apologize if I unfollowed you.

Dev 40