Sat.Aug 21, 2021 - Fri.Aug 27, 2021

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Benefits of Outsourcing your Mobile Game Development

Big Games

One of the main reasons for the increased growth in mobile game development is because of the concept of instant games. And this industry shows unlimited growth possibilities to its audiences. Not to deny the fact that it has reflected potential and prospect for the future. This is why many investors venture into this industry. However, the mobile game development process needs an immense amount of efficiency and dedication, and is a very challenging sector.

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Odessa International Film Festival - how it went

Filmustage

We`ve just returned back to the office from the super inspiring Odessa International Film Festival. It is such a pleasure to take part in offline events again. And, indeed, it was the best place for us to meet new people and make connections, introduce our service and track new trends in cinematography. Special thanks to the director Terry Gilliam for such an inspirational conversation.

Film 52
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Pathfinding on a hexagonal grid – A* Algorithm

The Knights of Unity

Have you ever played-turn based strategy games from series like Heroes of Might and Magic, Civilization, or Age of Wonders? Or maybe you would like to make a game like this yourself? . In games of this type, movement is typically based on squares or hexes. What we usually need is to find the path to the selected point, avoiding all obstacles. It should also be the shortest path, because characters often have limited movement or action points to spend in their turn. .

Tile 52
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TNT: Ms. Elf Volume 02 by Makishima Suzuki

Game Industry News

Hey all I’m back with another entry in Kazuhiro’s adventures between worlds for this week’s Translation Necessary Thursday. It’s Ms. Elf Volume 02 by Makishima Suzuki! Plot: The plot of this second volume is okay, it’s very much releaxed after the decently action intense first volume’s ending. We don’t really get a bunch of action in this volume, hell this entire series is very light on action as a whole from what I can tell.

Games 52
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Let's work on our game engines, chat and code

Harold Serrano

Hey guys, let's chat about game engine development and do a bit of coding. Timestamp: 0:00 Intro. 1:35 Resources to develop a game engine. 3:38 A brief introduction to the Untold Engine. 7:30 What we are working on today? 12:15 Should you use Git using the terminal or GUI? 20:32 Explaining the logic of implementation. 30:38 Why should you use namespaces in C++. 36:30 Should I use a game engine or program everything from scratch?

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EXR: Filtering and ZFP

The Astronauts

In the previous blog post I looked at using libdeflate for OpenEXR Zip compression. Let’s look at a few other things now! Prediction / filtering As noticed in the zstd post, OpenEXR does some filtering of the input pixel data before passing it to a zip compressor. The filtering scheme it does is fairly simple: assume input data is in 16-bit units, split that up into two streams (all lower bytes, all higher bytes), and delta-encode the result.

Pixel 52
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Ways To Balance The Simplicity And Complexity In A Game

Big Games

The main aim of the game developers is to make sure the gaming app is engaging and interactive, whereby they can gain a larger user base and get a share in the marketplace. When we talk about building engaging and interactive mobile games, there are a few things that have to be considered while developing games. Points To Remember You can make the game more interesting than the other games in the market by implementing a few elements in the game, that will excel in the game in the market.

Balance 52

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Let's improve the soccer video game I developed with my game engine.

Harold Serrano

Hey guys, let's improve the soccer video game I developed with my game engine. Timestamp: 0:00 Intro. 6:20 Resources to develop a game engine. 11:58 What's the most challenging part of developing a game engine? 24:13 Does game engine development experience transfer easily to game development? 31:00 What is a good learning path to develop a game engine?

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The mastery of minimalism: Hoyte Van Hoytema

Filmustage

Many people forget that behind the production of the film is not just the director, but the whole team, which implements all the ideas and techniques. One of the underappreciated roles in filmmaking is that of cameraman. It is through the eyes of the cameraman that we see the film, it is the cameraman who works with light and color in the frame, he is responsible for the composition of the frame and how the film will look.

Film 52
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Anime Sunday: Saint’s Power Episode 01 Impressions

Game Industry News

Hey all I’m back with another Spring 2021 series for this week’s Anime Sunday. It’s my Saint’s Power Episode 01 Impressions! Plot: The plot of this first episode is pretty good. The main character Sei, is summoned to another world, queue the traditional speech and “record halting sound effect”, oh wait there was another girl there, and she was taken away to be the Saint who’s supposed to save the kingdom by the Crown Prince who everyone really doesn’t seem to like.

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Agile input processing is here for smoother, more responsive gameplay

Mircosoft Game Dev

Since it's not very usual I post here, let me remind you who I am. I'm Pedro, a.k.a. RandomShaper in the Godot community. I've been contributing to the engine since 2016, when I discovered it –version 2.1 was the newest– and decided to use it to create my game Hellrule. Precisely while testing this project on different models of Android phones, I found the need to make the improvements I'm explaining in this post.

FPS 52
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Old World Designer Notes #5: Yields

Designer Notes

The following is an excerpt from the Designer Notes for Old World. The game, a historical 4X set in classical antiquity, released on July 1, 2021, and is available for purchase here. Old World has a lot of different currencies (referred to in-game as “yields”), which represent things very concrete (Iron), somewhat vague (Orders), and VERY abstract (Civics).

Writing 40
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“We’ll Always Have Tom Paris:” A Jeffries Tube Odyssey

Game Industry News

HERE THERE BE SPOILERS. Lower Decks continues this week with “ We’ll Always Have Tom Paris ,” which is already a pun in itself on a series of levels. The title plays off of both the line from Casablanca and the TNG episode titled after the aforementioned line of dialogue and inserts a reference to Voyager by referencing that ship’s famous pilot. I mention that here because the title gives us a taste of how layered “Tom Paris” will be as an episode.