Sat.Jan 30, 2021 - Fri.Feb 05, 2021

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Make a Board Game in 28 Days: A Challenge by Brandon the Game Dev

Brand Game Development

I want to try something different today. Today, I have a challenge for you as a board game designer. I want to see you make a board game in 28 days. I know! It’s a big goal. But I believe momentum builds on itself, and sometimes, the most important thing you can do is get started. That’s why I’ve provided a 28-day game design challenge for you.

Dev 130
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How to Use Occlusion Culling in Unity — The Sneaky Way

The GameDev Guru

For those who never went through an occlusion culling tutorial in Unity. can you guess what's wrong in this game's indoors scene?

Culling 100
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Godot 4.0 optimization progress report

Mircosoft Game Dev

As most of the rendering features for the upcoming Godot 4.0 are done, I have spent the past two months optimizing the rendering engine, both on the CPU and GPU side. All this work has resulted in significantly faster rendering times. CPU Optimization. Before getting into the GPU side, several optimizations have been done on the CPU side: Culling is now done in a brute-force way which is extremely cache efficient.

Culling 52
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How to Avoid Crunch (And What to Do if You Can’t)

Tiny Hydra

Crunch is an ugly monster that eats time, money, and energy; then spits out buggy games and unhappy employees! In light of our CEO Martin’s upcoming panel at PG Connect, I thought now would be a good time to take a look at one of his previous talks. For the opening of the social platform. The post How to Avoid Crunch (And What to Do if You Can’t) appeared first on Tiny Hydra.

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2021 Predictions #7 The Next Big Shooter is.

Deconstructor of Fun

This analysis is written by Michail Katkoff , Adam Telfer , Ionut Dogaru , and Alexandre Macmillan. Access all of our previous predictions. Signup for the newsletter. Apply for our Slack group. Our 2021 predictions have been sponsored by Facebook Gaming. Facebook Gaming helps developers and publishers to build, grow, and monetize their games. This is done through in-depth research, insights, and case studies as well as innovative marketing solutions and education materials.

Mobile 52
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Solo Indie Game Dev RAP

Mnenad

Well, in this 'not quite devlog' episode I rap about the ups and downs of a game developer's life. Feel free to diss me in the YouTube comments. When you're done so, check out other stuff including my devlogs. watch on YouTube. Lyrics:   Open the console log - tryin’ to print  „Hello World“, Here’s your favourite f**king nerd.

Indy 52
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Tiles editor progress report #2

Mircosoft Game Dev

Two months have passed since my last progress report on the tiles editor rework. A lot of things have been implemented since then. Here are the news. See other articles in this Godot 4.0 tiles editor series: Tiles editor progress report #1. (you are here) Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4.

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2021 Predictions #6 Casino Games on Mobile Post Lockdowns and IDFA Depreciation

Deconstructor of Fun

This analysis is written by Brett Nowak , CEO of Liquid and Grit, and Lloyd Melnick , General Manager at Chumba Casino. Access all of our previous predictions. Signup for the newsletter. Apply for our Slack group. Our 2021 predictions have been sponsored by Facebook Gaming. Facebook Gaming helps developers and publishers to build, grow, and monetize their games.

Mobile 52
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Web Editor release candidate, HTML5 gamepads and more!

Mircosoft Game Dev

Howdy Godotters! Time for another brief update on the HTML5 export for Godot. Web Editor. First of all, the Web Editor reached release candidate state, and now has a dedicated address where you can also browse previous releases. There are still few issues ( #44754 , 44755 ) we are ironing out, but it should be gold by the end of the month. Gamepad API.

Demo 52
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New communication platform for Godot contributors

Mircosoft Game Dev

Godot has many communication platforms used by the community to talk about the engine and their projects: GitHub for development, the Q&A for technical questions, Reddit , Discord , and several others for user discussions, Twitter for announcements, etc. Up until recently, engine contributors favored the tried and trusted IRC protocol on Freenode as their main chat communication platform, but we are now moving all developer channels to the new Godot Contributors Chat : Join chat.godotengine.