Sat.Apr 10, 2021 - Fri.Apr 16, 2021

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What To Do Immediately After Your Kickstarter Launches – A Checklist

Brand Game Development

In the aviation business, pilots go through a series of tasks at the beginning of every flight. It’s called the preflight checklist and it all happens before the plane ever leaves the tarmac. The idea is to ensure safety and make sure that nothing is accidentally left undone. Other industries could definitely benefit from the checklist mentality, and I consider crowdfunded board games to be among them.

Media 130
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Godot Web progress report #7: Virtual keyboard on the Web, better HTTPClient

Mircosoft Game Dev

Howdy Godotters! It's time for another brief update on the status of Godot on the Web. If you read through the last post , you already got the spoiler that Godot 3.3 is getting experimental virtual keyboard support on the Web. This has been a highly requested feature, but also a hard one to implement (as you might also guess by the fact that most engines, even famous ones, do not support that).

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Receiver 2 One Year Anniversary

Wolffire Blog

Happy Birthday to Receiver 2! We can hardly believe it's been an entire year since we launched Receiver 2, but as of today R2 is officially a full year old. We wanted to take a moment to say thanks to our incredible community for all the love and support we've received (heh) since the game launched. Because of you the game current sits proudly on Steam with "very positive" reviews, we're practically drowning in awesome fan art and hilarious memes, and we even won an award!

Art 52
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Try NVIDIA Game Development SDKs in the Interactive RTX Technology Showcase

Nvidia

Executable and Project Files Available to Download For Game Developers and Digital Artists [link] Finding ways to improve. Executable and Project Files Available to Download For Game Developers and Digital Artists Finding ways to improve performance and visual fidelity in your games and applications is challenging. To help during the game development process, NVIDIA has packaged and released a suite of SDKs through our branch of Unreal Engine for all developers, from independent to AAA, to harne

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Tiny Hydra Game Release: We Made a Thing!

Tiny Hydra

This Game is a Business Card is a short visual novel that gives you, as the player, the chance to become an Executive Producer or some other kind of senior manager on a game development project. You will encounter the kind of problems that such a person is likely to contend with and you'll be given choices that will let you solve them, or perhaps, make them worse.

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Release candidate: Godot 3.3 RC 9

Mircosoft Game Dev

In case you missed the recent news, we decided to change our versioning for Godot 3.x and rename the upcoming version 3.2.4 to Godot 3.3 , thereby starting a new stable branch. Check the dedicated blog post for details. Here's another Release Candidate for Godot 3.3! Keeping this post short as there wasn't much change, just a handful of fixes - refer to the 3.3 RC 7 post for details on new features.

Bug 52
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March Has Finally Ended

Filmustage

So much has happened in the past 31 days, it feels as if one month was an entire year. Just to prove we're alive and working full-time to bring you the best possible experience, here's the list of upcoming features: 1. Various tags operations: combine, edit, remove 'n stuff. 2. Edit mode on Breakdown tab for easier tags manipulation. Edit Mode 3. Add tags not present in the script itself.

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Tiny Player for Mac 1.4.3

Catnip Games

Tiny Player for Mac version 1.4.3 is out now. This update brings back the flat icon, adds ability to click right time indicator to toggle remaining/total track time and 1 bugfix.

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Tiles editor progress report #3

Mircosoft Game Dev

It's time for a third progress report on the TileMap and TileSet editors rework! Updates are likely less visually appealing than in the previous progress report , but a lot of groundwork has been done since then. See other articles in this Godot 4.0 tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. (you are here) Tiles editor progress report #3.

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Email subscriptions have been migrated to Mailchimp

Radiator Blog

Some minor housekeeping here: the free blog-to-email (RSS-to-email) service I use, Feedburner, was acquired by Google some moons ago and thus it is now discontinuing various services. such as its core blog-to-email service. So I've been forced to move all email subscribers to Mailchimp instead, which offers its own free blog-to-email service that it too will likely arbitrarily discontinue someday.

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NVIDIA DLSS Natively Supported in Unity 2021.2

Nvidia

AI Super Resolution Tech Available Later This Year Unity made real-time ray tracing available to all of their developers in 2019 with the release of 2019LTS. AI Super Resolution Tech Available Later This Year Unity made real-time ray tracing available to all of their developers in 2019 with the release of 2019LTS. Before the end of 2021, NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2.

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Upcoming: Together apART: Creating During COVID

Game Design Aspect

Hello! I will be one of the artists participating in ArtsWestchester's Together apART: Creating During COVID exhibition, opening May 7. There will be a parallel digital exhibition at [link] One year after the start of the pandemic, ArtsWestchester plans on reopening its gallery doors to the public for the Together apART exhibition. It features more than 250 works of artwork by Hudson Valley artists in the form of sculpture, painting, photography, sewing, pottery, handicrafts, and writing.

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Reallusion is Releasing Character Creator Connector for NVIDIA Omniverse

Nvidia

Streamline Digital Human Creation and Animation in NVIDIA Omniverse with Reallusion's New Character Creator Connector Reallusion released Character Creator 3. Streamline Digital Human Creation and Animation in NVIDIA Omniverse with Reallusion’s New Character Creator Connector Reallusion released Character Creator 3 Connector for NVIDIA Omniverse, the open platform for 3D collaboration and simulation.