This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Board games have been wildly successful over the last decade. In a world with abundant entertainment options, including video games, it might seem strange that a throwback hobby has done so well. Much of this success comes from the physical presence provided by board game components. There is a lot of debate online about which components are the best.
What's going on with The Gamedev Guru? What can you expect in the upcoming months in the game performance scene? Let's see what I have planned for you.
Work towards the complete 4.0 feature set continues at a vibrant pace (stay tuned for the progress report at the end of the month!). Today I will discuss a new feature that most likely takes a bit more time to understand than just looking at the above image. Per instance global what? Godot shader language is one of the easiest ones to use of any engine.
This analysis is a part of Deconstructor of Fun’s Digest newsletter. You can sign up to the newsletter at the bottom of this text. Roblox’s massive success has spawned a number of teams to try and follow suit by creating their own next-gen game creation platforms, but how likely will these efforts succeed given the peculiarities of Roblox’s demographic?
For the last few years, I’ve thought about my tabletop games Puzzle Strike and Yomi. I have not been thinking about new editions of those games, but rather entirely new games that are inspired by those games. I’ve done a whole lot of work on that, but I really need your help at this point. The status right now is that my patrons on Patreon have access to all of the new Puzzle Strike-inspired game’s materials.
I wanted to fix one thing about Unity editor Handles, and accidentally ended up fixing some more. So here’s more random things about Handles than you can handle! What I wanted to fix For several years now, I wanted built-in tool (Move/Scale/Rotate) handle lines to be thicker than one pixel. One pixel might have been fine when displays were 96 DPI, but these days a pixel is a tiny little non-square.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content