Sat.Apr 11, 2020 - Fri.Apr 17, 2020

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The Top 6 Board Game Components to Add to Your Game

Brand Game Development

Board games have been wildly successful over the last decade. In a world with abundant entertainment options, including video games, it might seem strange that a throwback hobby has done so well. Much of this success comes from the physical presence provided by board game components. There is a lot of debate online about which components are the best.

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The Game Performance Pillars: The Start of a Journey

The GameDev Guru

What's going on with The Gamedev Guru? What can you expect in the upcoming months in the game performance scene? Let's see what I have planned for you.

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Godot 4.0 gets global and per-instance shader uniforms

Mircosoft Game Dev

Work towards the complete 4.0 feature set continues at a vibrant pace (stay tuned for the progress report at the end of the month!). Today I will discuss a new feature that most likely takes a bit more time to understand than just looking at the above image. Per instance global what? Godot shader language is one of the easiest ones to use of any engine.

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Roblox & Beyond: The Problem with Game Creator Platforms

Deconstructor of Fun

This analysis is a part of Deconstructor of Fun’s Digest newsletter. You can sign up to the newsletter at the bottom of this text. Roblox’s massive success has spawned a number of teams to try and follow suit by creating their own next-gen game creation platforms, but how likely will these efforts succeed given the peculiarities of Roblox’s demographic?

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Help Us Fund a New Yomi Card Game

Sirlin

For the last few years, I’ve thought about my tabletop games Puzzle Strike and Yomi. I have not been thinking about new editions of those games, but rather entirely new games that are inspired by those games. I’ve done a whole lot of work on that, but I really need your help at this point. The status right now is that my patrons on Patreon have access to all of the new Puzzle Strike-inspired game’s materials.

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Various details about Handles

The Astronauts

I wanted to fix one thing about Unity editor Handles, and accidentally ended up fixing some more. So here’s more random things about Handles than you can handle! What I wanted to fix For several years now, I wanted built-in tool (Move/Scale/Rotate) handle lines to be thicker than one pixel. One pixel might have been fine when displays were 96 DPI, but these days a pixel is a tiny little non-square.

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