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Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the fourteenth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. In this article, I will be talking about how you create instructions that will allow manufacturers to create your game as a physical product.
Hello, and welcome back to another issue of the Kristala game dev blog! We're really happy you're here with us, especially because we've got a lot of really exciting news and updates to share with you today. If you're just tuning in, you may not have known that we unveiled a pre-alpha alpha alpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City!
As some of you might be aware, the refactor that I have been working on lately is now merged into the master branch. This is the work explained in previous progress reports. See other articles in this Godot 4.0 GDScript series: GDScript progress report: Writing a tokenizer. GDScript progress report: Writing a new parser. GDScript progress report: Type checking is back.
Vinayak Sathyamoorthy. This is a guest post by Vinayak Sathyamoorthy , Group Product Manager at Reddit, an ex-Zynga Product Manager and an avid mobile gamer. Leave it another Finnish team to build some truly innovative gameplay mechanics in their action strategy title, Battle Legion. The game released worldwide just this past month (after spending well over two years in various stages of soft-launch) and is starting to rank in the Top 500 grossing charts on iPhone.
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