Shader Variant Stripping — Get Rid of That Performance Waste!
The GameDev Guru
DECEMBER 5, 2021
Discover the true cost you're paying for the sneaky "shader variants" that Unity creates by default and how to stop paying for it.
The GameDev Guru
DECEMBER 5, 2021
Discover the true cost you're paying for the sneaky "shader variants" that Unity creates by default and how to stop paying for it.
Deconstructor of Fun
DECEMBER 5, 2021
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Grid Sage Games
DECEMBER 9, 2021
I’ve described a few times (most recently when introducing Cargo Convoys ) how Cogmind’s world is divided into two primary types of maps: main areas and branches. There is technically a third category serving special purposes, one that after many years is once again growing as part of Beta 11. This other category is what I call “maps between maps,” essentially much smaller maps forming optional bridges between the regular maps.
Mircosoft Game Dev
DECEMBER 8, 2021
Godot 3.4 was released a month ago, and it went fairly smoothly! Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable branch would be an easy and worthwhile upgrade path for all users. No software release is perfect though, so there will always be some things to iron out, which is why we usually provide maintenance releases for stable branches, focusing on bugfixing and preserving compatibility (see our release p
Game Industry News
DECEMBER 8, 2021
Hey all I’m back with another new Survival Drama series. It’s Jungle King Book 01 by Jack Porter! Plot: This is honestly quite a bit like the Island Jumper series, and while the hints of there being something Supernatural are present like in that series, it’s much less overt and honestly could be explained as just sufficiently advanced technology or a wormhole, and I have yet to listen to the sequel just yet, though I’ve got it next up after I finish the current novel I’m listening to.
Designer Notes
DECEMBER 7, 2021
In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale , Fallout: New Vegas , and Pillars of Eternity. They discuss how making a website for a tattoo parlor led to his game career, what is the purpose of traps in an RPG, and how much lore is too much lore. This episode was recorded March 24, 2018.
Filmustage
DECEMBER 7, 2021
It's hard to imagine a list of the most important directors without Steven Spielberg. He began his career as a B-movie horror director and is now regarded as one of the greatest filmmakers of his generation, but also of the history of world cinema. Absolutely everyone, even those far removed from cinema, can name several of Spielberg's films at once, a testament to his great legacy.
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Game Industry News
DECEMBER 9, 2021
HERE THERE BE SPOILERS. “ Choose to Live ” feels very much like it’s a coda to “ Anomaly ,” and that’s not a bad thing. The episode shows us that while we do need others to help us along our grief journey, we do have to make our own peace with the experience of loss and the emotions that flow from it. For Book, that’s the loss of his family and world.
Grid Sage Games
DECEMBER 4, 2021
Cogmind is now in its 9th year of continuous development, so as usual let’s take a look at the past year of progress in yet another annual review ! Although most of the feature progress I share is in the form of animated gifs, there are a handful of static PNGs as well which I’ve compiled into another collage for a visual overview of 2021: Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and Twitter (larger size here ).
Game Industry News
DECEMBER 4, 2021
Hey all I’m back with more in Taylor’s and the Family’s adventures for this week’s Synth Saturday. It’s Taylor Varga Chapters 91-100 by mpπplayer! Plot: This is a very fun set of chapters that opens up with a small chapter that covers an email to Roy from a very fun character we’ll be hearing more about as the Fic continues.
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