Sat.Mar 26, 2022 - Fri.Apr 01, 2022

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new Quake map: The Close And Holy Darkness

Radiator Blog

This post spoils what happens in my Quake map. If you care about that, play it first. I made another Quake map -- this one was for a map jam called Retro Jam 7 , where we all spent 2 weeks making level design homages to the greatest hits. The theme here was "Koohoo" or "The Castle of Koohoo" (2001) by Vondur. The theming felt very fresh for Quake at the time, taking notes (and maybe a few textures) from Unreal.

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Introducing Parameters: A Powerful Tool to Level Up Your Code

Hopscotch

Hopscotchers, this is a big one: you can now use parameters in your custom rules and custom abilities! Now you can write the code once and use it all over your project. A parameter is a variable that can be set to a different value each time a custom block is used. You can replace numbers and text in the code inside the custom block with parameters.

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Turn an Android App into a Godot Quest VR App in 3 Steps

Mircosoft Game Dev

Now that we’re past the clickbait title, let’s get to the meat of the matter: Designing and building VR applications is hard! It’s even more so if you are not familiar with graphics and game engine-related tools and technologies. This used to be my experience. My primary background was in Android mobile development and so when I initially approached the field of Virtual Reality, I was at a loss and quickly ran into a wall.

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How illusions are created: Christopher Nolan

Filmustage

It's fair to say that Christopher Nolan is a living legend. In a career spanning 25 years, he has directed 17 films, all of which are noteworthy. Nolan is an extremely versatile filmmaker, and his films are a very skillful bridge between two global branches of cinema, namely between the auteur and the commercial cinematography. Christopher Nolan is not just a director, but a magician!

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Master of Magic Dev Diary #9

Muha Games

We’re looking for beta testers Before we move on to the actual dev diary, we would like to make an announcement that might be very interesting for quite a few players: the start of the beta isn’t far now, and we’re looking for willing beta testers! If you would like… Continue reading.

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Designer Notes 66: Luca Redwood

Designer Notes

In this episode, Soren interviews Luca Redwood, the developer of 10000000 , You Must Build a Boat , and Photographs. They discuss why 10000000 has no commas, how he makes sure the player never gets unlucky, and why you need to build a boat. This episode was recorded March 18, 2019. Games discussed: Morph , Suikoden I , Suikoden II , 10000000 , Puzzle Quest , Chuzzle , Dungeon Raid , Henry Hatsworth , The World Ends with You , Path of Exile , You Must Build a Boat , Civilization III , Civilizatio

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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

We're getting closer to the Godot 3.5 stable release with a third beta snapshot! Like with 4.0 alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This new beta 3 adds two much awaited changes for Android users: an initial Android editor port , and a fix for the low processor usage mode which used to flicker on Android.

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How Wooga's Switchcraft Aced the Soft Launch!

Deconstructor of Fun

Many of you know how to develop a game and are experienced in running live operations. However, only a few truly know how to launch a modern mobile game. In the rapidly evolving games market, best practices on how to successfully launch your game can change just as fast. To shed some light on the most recent best practices, I had the privilege of talking to Annelie Biernat (Game Director at Wooga) and Aaron Hiscox (Business Development Manager at Google Play).

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