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Not sure where the phrase “penny wise and pound foolish” comes from. I suppose I could look it up on the internets, but that seems like too much work. As a kid, this phrase made no sense to me, it was only later when I realized that a “pound” was a form of English money that it kind of fell into place. We did a lot of things right when building Thimbleweed Park.
Godot will be at the Libre Software Meeting 2018 (also known as RMLL – Rencontres Mondiales du Logiciel Libre ) in Strasbourg, France from Saturday 7 July to Thursday 12 July. We will give a 1-hour talk, a 3-hour game development workshop, and there will be a Godot stand with core developers to welcome you for the whole duration of the event. LSM is a yearly community event in France focused on Free/Libre and Open Source Software, and we're looking forward to representing Godot there this year.
Not sure where the phrase "penny wise and pound foolish" comes from. I suppose I could look it up on the internets, but that seems like too much work. As a kid, this phrase made no sense to me, it was only later when I realized that a "pound" was a form of English money that it kind of fell into place. We did a lot of things right when building Thimbleweed Park.
After a long time coming, and as part of the trend of modernizing many old Godot subsystems, the animation tree has been rewritten from scratch and it's now brand new, with plenty of new features. This was one of the main missing features in Godot, which makes it now much more apt for complex 3D games. Completely modular design. There is a new node, AnimationTree.
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