Sat.Oct 20, 2018 - Fri.Oct 26, 2018

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Casting Values

Grumpy Gamer

I have a scary Halloween story to tell you… I was running into a bug in my new compiler where large ints where loosing precision. After tracing through my compiler’s C++ code for about an hour trying to catch the spot, I came to this function: int intConstValue() { return _type == kFloat ? _float : _int; } It took me a bit of starring and then it hit.

Bug 130
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How to Keep the Hype Train Going After a Board Game Kickstarter

Brand Game Development

Kickstarter is big, flashy, and exciting. New creators tend to see it as the one big goal to achieve before reaching success. Everything would be just right if you could just hit that goal… Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. That’s just not the case. The truth is that unless a Kickstarter is a total blockbuster, you won’t raise enough to print the game, pay your living expenses, and buy plane tickets

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Godot Wild Jam October - Results

Mircosoft Game Dev

Incoming transmission from our awesome community members and Godot Wild Jam hosts at Stern Flowers about the Godot Wild Jam October: With roughly 170 participants and 31 games submitted, the second Godot Wild Jam was a huge success! We bestowed our winners, DeltaKey and Sklaiser, with the title of Godot Wildling for the next month. We hope someone out there reading this will design a proper crown for them.

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Casting Values

Grumpy Gamer

I have a scary Halloween story to tell you. I was running into a bug in my new compiler where large ints where loosing precision. After tracing through my compiler's C++ code for about an hour trying to catch the spot, I came to this function: int intConstValue() { return _type == kFloat ? _float : _int; }. It took me a bit of starring and then it hit.

Bug 100