Finally!
Grumpy Gamer
JANUARY 24, 2019
This always annoyed me. I'm not only glad it annoyed someone else, but glad they decided to make video about it. I feel like I can put years of annoyance to rest now.
Grumpy Gamer
JANUARY 24, 2019
This always annoyed me. I'm not only glad it annoyed someone else, but glad they decided to make video about it. I feel like I can put years of annoyance to rest now.
Brand Game Development
JANUARY 21, 2019
Can you hear that coughing? It’s time to talk about Pandemic – one of the greatest games ever made. Pandemic is an evergreen game with a multitude of variants and legacy games. It’s also the first cooperative game for a lot of gamers. Despite being more than ten years old now, this new classic can still teach us a lot. Just for clarity: I’m covering the original Pandemic , not the legacy version.
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Game Development
JANUARY 23, 2019
Full Unity 2D Game Tutorial 2019 – Making Mini Map Mask. In this section we will be making the mini map and then using a mask to shape our mini map into something more appealing then a big oblong on the screen. Full Unity 2D Game Tutorial 2019 – Making Minor Modifications. Before we start with the mini map we’re going to increase the size of our ships as they are quite small and can be difficult to see on smaller screens.
Tom Francis
JANUARY 22, 2019
This year I’ve started tracking the hours I spend programming, because generally once I start tracking something I naturally start to optimise it. I’m not a workaholic – I’m at greater risk of not putting in the hours than of putting in too many, and I’d like to make sure I’m putting in enough. Programming is about 40% of my job.
Grumpy Gamer
JANUARY 23, 2019
This always annoyed me. I’m not only glad it annoyed someone else, but glad they decided to make video about it. I feel like I can put years of annoyance to rest now.
The Astronauts
JANUARY 21, 2019
A while ago I found about a fairly useful Visual C++ flag that helps to investigate where the compiler backend/optimizer spends time – /d2cgsummary, see blog post. Turns out, there is a flag that reports where the compiler frontend spends time – /d1reportTime. I’ve been writing about lack of compiler time profiling/investigation tools, starting from that same old post, up to the more recent ones that focused on clang - one and two.
Game Development
JANUARY 24, 2019
Full Unity 2D Game Tutorial 2019 – Particle Effects CPU and GPU. Particle effects are a special type of technique used to display many objects/sprites in an efficient manner to create various effects. The particle system was developed to be a more efficient way of rendering multiple images quickly to create effects that the normal rendering methods would not be able to do without a huge drain on computational power.
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