Sat.Aug 12, 2023 - Fri.Aug 18, 2023

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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Video games have become a prominent form of entertainment, deeply ingrained in pop culture, and have shed the previous stigma of being a time-wasting activity. Nowadays, gaming surpasses mainstream movies in terms of audience engagement, and popular game titles consistently generate substantial revenue. Unity, a widely adopted game engine, plays a pivotal role in empowering aspiring game developers in making great gaming experiences, thanks to its user-friendly interface and strong community sup

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Hi-Rez Studios is allegedly cloning actors' voices with AI

Game Developer

It's claimed the Paladins developer isn't just having AI clone performances of voice actors for its games, it's also reportedly not letting actors opt out of having their voice rights signed away.

AI 246
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Trending Sources

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Solo dev Graham Reid: “Being part of a like-minded community is really important”

PreMortem.Games

Solo game developer Graham Reid has just released his latest game Super Space Club on Xbox and PC. The game blends the frenzied chaos of an arcade space shooter with the soothing sounds of lofi hip hop and jazz. “With both the visuals and the audio, I wanted to create a strong identity for the game that stood out amongst the crowd”, says Reid. He achieved just that, but it took great effort to finish the project.

Dev 104
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Sega finalizes purchase of Rovio

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Sega has completed its purchase of Angry Birds creator Rovio Entertainment. The gaming firm announced the acquisition's finalization on social media.

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Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced

Cocos

Preface In the last article , Kylin shared how to add your own post-effect Shader in the custom render pipeline in Cocos Creator 3.8. However, based on the BlitScreen solution, we can only write the simplest post-effect Shader. If we want to support more complex Shaders, such as Blur, Depth of Field, and other effects, we need to work with the code to build it.

Shaders 98
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Diablo 3 's final season will give it a full single-player experience

Game Developer

With the new Solo Self Mode, Blizzard finds a balance between Diablo III's inherent always-online nature and the wants of those who want to play it truly alone.

Balance 246
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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

The Ancients is a turn-based survival strategy game where players lead a prehistoric hunter-gatherer tribe through the last ice age. They have to survive the elements, hunt fierce animals, migrate to new continents, advance the technology, make social and political tribe decisions, and evolve their civilization. It’s the debut game of Turkish studio Gorilla Softworks.

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G/O Media reportedly fires Kotaku editor-in-chief Patricia Hernandez

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Kotaku editor-in-chief Patricia Hernandez has reportedly been fired following a personnel disagreement. That's according to journalist Shannon Liao , who spoke to Hernandez after she announced via social media that yesterday was her last day at the site.

Media 98
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Xbox rolls out strike enforcement policy for offensive player conduct

Game Developer

Xbox keeps pushing player safety with a new strike system that could see offensive player behavior result in a full year of suspension from Xbox's social modes.

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Finding the right people for your studio by running effective tech interviews

PreMortem.Games

Interviewing is one of the most important aspects of any developer’s job. Your employer and colleagues decided to put their trust in your ability to identify their next hire. Taking into account not only their technical skills and knowledge, but also their soft skills, their eagerness to help and to learn, and their fit within the existing organisation.

Studios 104
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Importance of playtesting in game design

Logic Simplified

The game development process is a complex and challenging process involving ongoing iteration and improvement in order to develop an exciting and captivating final product. One vital approach used during game development is playtesting. It is one of the best ways to improve the game quality by focusing on real player behaviour and learning what players really think about particular aspects of your game.

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How Unity and Early Access helped make Dave the Diver one of 2023's biggest indie hits

GamesIndustry.biz

One of this year's breakout indie hits has been Dave The Diver. Developed by MINTROCKET, The game challenges players to collect fish to supply a sushi restaurant, which involves collecting resources, crafting new items, fighting giant underwater creatures, perform quests for people and managing a restaurant. It's certainly different. "I got the idea from a Japanese-style pub on the Jeju Island seaside that only opens at night," explains Jaeho Hwang, who is the director on Dave the Diver at devel

Indy 98
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Report: Embracer's doomed $2B deal was with Saudi-backed Savvy Games

Game Developer

Had things gone another way, Embracer would've helped further the Savvy Games Group and its state-backed investment fund gain a larger foothold in the game industry.

Games 244
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Label Plus – An SDF-based BMFont generation and rendering plug-in is here!

Cocos

I’m using Cocos 3.6.3. I tried another version 3.7.3 or the latest 3.8 with the same issue. I unpacked your package and pasted all of it into an empty project, is that right?

Render 98
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Game Plan: Liquid Crimson at gamescom

Game Development News

Head of communications at Liquid Crimson, Lauran Carter, gives us a heads up on what the award-winning creative studio has planned for Cologne - MCV/DEVELOP

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Meet Portal - The UK-based creative agency that's big in Sweden

GamesIndustry.biz

If you say the name Portal to most people in the games industry, what will jump to mind is Valve's classic first-person puzzle series. But for some of the leading developers and publishers in Sweden, they might think of the UK-based marketing creative agency led by Josh Heaton. Heaton is a familiar face to the team here at GamesIndustry.biz. He ran Gamer Creative, which was the multi award nominated in-house creative agency of our parent company and produced many impressive ad campaigns for publ

Puzzle 98
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Take-Two removes GTA V mod featuring AI dialogue

Game Developer

Take-Two's DMCA takedown for Grand Theft Auto V puts the publisher in the thorny territory of mods that use AI to generate voice performances and dialogue.

AI 246
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Desperation of Benjamin Corbit

Indie DB

Dive into The Desperation of Benjamin Corbit. Experience a heart-pounding online cooperative dungeon crawler featuring: Smash and Grab using the Starter Axe for efficient loot collection, Strategize at the Weapon Shop, wield the Revolver and Boomstick.

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How Rubber Duck Games developed a boss fight in Evil Wizard

Unity Blog

In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the visual effects.

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Nintendo, Limited Run and Kepler join the GamesIndustry.biz Investment Summit at PAX

GamesIndustry.biz

More huge platform holders, investors and publishers have signed-up to the GamesIndustry.biz Investment Summit at PAX this month. Nintendo, Limited Run, Kowloon Nights, Kepler, Hooded Horse, Retrovibe and Serenity Forge have all signed-up to meet indie developers and their games at the event. The Investment Summit at PAX will take place at the Seattle Convention Center on Thursday, August 31st.

Indy 98
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Longtime Call of Duty developer David Vonderhaar departs Treyarch

Game Developer

David Vonderhaar has been with Treyarch since its early Call of Duty days, and is now leaving the studio to work on a currently unannounced project.

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Great Houses of Calderia mod tool

Indie DB

Create your own events with the game's event modding tool, learn more about it and our hopes for it in this article. Events have an effect on your characters' lives. They play a significant role in the game because they grant various bonuses or penalties.

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Cross-platform HDR display support in Unity 2023

Unity Blog

High dynamic range (HDR) displays are increasingly available and capable of reproducing images with higher peak brightness and a wider color gamut for better contrast and color saturation. The Unity Editor and Standalone Players now provide cross-platform support for HDR output and full compatibility with the Universal and High Definition Render Pipelines.

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Four steps to a mentally healthy workplace

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox In recent years, mental health in the games industry has become a major point of discussion. The growing conversation around it has started to destigmatise talking about mental health in the workplace and organisations are now becoming better equipped to help their staff. Back in May, BAFTA and Safe In Our World held their first-ever Games Mental Health Summit.

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Iterative prototyping with Charlie Cleveland - GD Podcast episode 33

Game Developer

In the latest Game Developer podcast episode, we dive deep on prototyping and iterative design with Charlie Cleveland, game director on Subnautica and Moonbreaker.

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Enemy Alien - Combat Mechanics

Indie DB

The game includes various action sequences, including fistfights. I've been working on implementing this gameplay mechanic in a test trial for a few days.

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Regional Spotlight: Hamburg

Game Development News

What’s it like to make games in Europe’s biggest non-capital city in Europe’s largest games market?

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New loot box transparency guidance in the UK – is it game-changing?

GamesIndustry.biz

On 18 July 2023, the UK Department for Culture, Media and Sport (DCMS) announced the latest set of guidance on the use of loot boxes in video games , coordinated by trade body UKIE and comes as the result of the Technical Work Group that DCMS convened at the end of last year. The guidance makes some fairly uncontroversial recommendations around improving transparency standards and information sharing which we expect will not create substantial new compliance challenges for most businesses.

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How to write a Game Design Document

Game Developer

Game Design Documents (GDD) have a long history and a different place in many designers' toolboxes. Here's how to write a useful, up-to-date GDD.

Writing 246
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Devil Devour Alive DX v2.666

Indie DB

We're glad to present DEVIL DEVOUR ALIVE DX V. 2.666! Players will be introduced to a new fullscreen mode, offering a closer and more immersive experience in Hell.

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Dev snapshot: Godot 3.6 beta 3

Mircosoft Game Dev

Slowly but surely, Godot 3.6 is shaping up to be a great release. This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling.

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Gamescom 2023 to host record number of exhibitors

GamesIndustry.biz

A record number of 1,220 exhibitors from 63 countries have registered to attend this year's Gamescom, according to its organisers. That's a 7% increase from last year, which saw 1,135 exhibitors from 53 countries visit the event following a two-year hiatus. The foreign share of exhibitors increased to 76% compared to 75% last year. The exhibition space for Gamescom 2023 has increased by 4.5% to approximately 230,000 square metres to accommodate the influx of exhibitors, with the event returning

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Ubisoft designates Far Cry's brand producer Sandra Warren as brand VP

Game Developer

Ubisoft continues to get its cards in order for Far Cry, and has assigned longtime employee Sandra Warren as VP for the whole survival open-world series.

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Project: «Anger» - Time of day

Indie DB

The project is in the genre of survival, and the first thing that should work exactly is the daily time.

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Michael Blaker’s Retro Game Friday: Bubsy

Game Industry News

Hey all, this week for Retro Game Friday I’m back with a 2D platformer game that took its inspiration from Sonic the Hedgehog. It’s Bubsy. Plot: The plot is fairly mediocre. Bubsy has the largest collection of yarn, and aliens are invading to steal Earth’s yarn. So, he goes out to stop them and recover the yarn they are stealing. Honestly the plot is fairly standard.

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Riot vets at Treehouse on leaving competitive behind for co-op

GamesIndustry.biz

When we first heard from Treehouse Games , it was 2020 and the startup of six people was just getting started with a vision of creating cooperative social connection-building games for an audience that sees gaming as a venue to hang out with friends, the way others might go to get a coffee or dinner. Since then, we've seen the advent and decline of the metaverse, with major companies chasing that dream as a driver of future growth for a while before shifting the marketing message to Generative A

Co-op 98
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Sega has completed its acquisition of mobile developer Rovio

Game Developer

With Rovio now among its subsidiaries, Sega has a bigger presence in the mobile game market and another franchise to play around with.

Mobile 246