World of Warcraft developers form wall-to-wall union at Blizzard Entertainment
Game Developer
JULY 24, 2024
The new unit comprises over 500 developers representing the entire World of Warcraft development team.
Game Developer
JULY 24, 2024
The new unit comprises over 500 developers representing the entire World of Warcraft development team.
PreMortem.Games
JULY 23, 2024
Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. Despite being a solo dev all that time, he never really struggled with his motivation. “I feel like I was put on Earth to make this game”, he says. “I’ve sacrificed a lot of my 20’s to make this game, and so I’ll do everything in my power to make sure that wasn’t in vain.
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GamesIndustry.biz
JULY 23, 2024
Update, 8.59pm: Humble Games has confirmed whilst it is undergoing restructuring, the company is "not shutting down" and "upcoming releases are not affected." In a statement to GamesIndustry.biz , Humble Games said: "In these challenging economic times for indie game publishing, Humble Games has made the difficult but necessary decision to restructure our operations.
That One Game Dev
JULY 23, 2024
Intrinsics are like a recipe for the most optimized code that you can write to achieve certain behavior. The post What Are Intrinsic Operations in C++ appeared first on That One Game Dev.
Game Developer
JULY 23, 2024
Update: In a statement, Humble confirms layoffs at Humble Games but maintains that the publisher is still up and running. Update: Humble has now provided a statement saying Humble Games hasn't been shut down, but just restructured.
PreMortem.Games
JULY 26, 2024
Canadian developer Lincoln McCulloch, working under the studio name Uncle Grouch Gaming , spent the last five years creating the upcoming Dungeons & Kingdoms. An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. “So, I basically made the game I’ve always wanted to play,” says McCulloch.
GamesIndustry.biz
JULY 22, 2024
Microsoft has responded to the Federal Trade Commission's complaints regarding the recent changes to Xbox Game Pass , including price increases and the discontinuation of its console-only tier. Last week, the FTC filed a letter with the US Court of Appeals, claiming these changes are "exactly the sort of consumer harm" it warned about when fighting against Microsoft's acquisition of Activision Blizzard.
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Game Developer
JULY 22, 2024
The union is attempting to secure better wages, working conditions, and AI protections for voice actors and performers within the game industry.
Indie DB
JULY 21, 2024
We just launched the first demo for Pest Apocalypse, a pizza delivery survival game!
GamesIndustry.biz
JULY 25, 2024
Activision Blizzard has reportedly approved the use of generative AI tools including Midjourney and Stable Diffusion for producing concept art and marketing materials. This is according to a recent investigation by Wired , which obtained an internal memo from Activision's then chief technology officer Michael Vance that approved the use of these generative AI tools.
Mircosoft Game Dev
JULY 25, 2024
We are cautiously optimistic that Godot 4.3 is ready for release, please test it and let us know if we are right!
Game Developer
JULY 23, 2024
It's becoming harder to sustainably run a game studio in the United States. What can be done to improve that?
Indie DB
JULY 26, 2024
Twin-stick, action-roguelite, Boons & Burdens exits Early Access and enters full release. With it, comes the single largest update in its history, with a new class, new modes, upgrades, achievements, and game-wide changes.
GamesIndustry.biz
JULY 22, 2024
Hundreds of staff at Fallout and Elder Scrolls developer Bethesda Game Studios have unionised, joining the Communication Workers of America. The CWA announced the formation of the new union via its website , adding that 241 developers either signed a union authorisation card or used an online portal to indicate they wanted union representation. The CWA's post on X indicates the new union, One BGS USA, represents "a majority of developers across Bethesda Game Studios Dallas, Rockville and Austin.
Rocket Brush Studio
JULY 25, 2024
Ready to optimize your Salesforce UAT process? Discover how effective UAT can enhance your Salesforce deployment, ensuring it meets all user expectations and business requirements. This guide offers an in-depth look at the Salesforce UAT process, crucial for ensuring software aligns with business needs.
Game Developer
JULY 25, 2024
Playtesting helps you make a better game in less time.
Game Development News
JULY 24, 2024
The Evercade platform, augmented by the Game Boy-inspired Super Pocket last year, is about to enjoy a refresh to its console and handheld hardware ahead of an arcade-style system, the Evercade Alpha, joining the line-up at the end of the year.
GamesIndustry.biz
JULY 24, 2024
The commercial video games industry is more than 50 years old, yet there is still the sense that it is struggling to find acceptance among the mainstream – at least, when compared to the likes of TV and film. While negative media coverage from mainstream publications or attacks from politicians may be less common than in decades past, the industry still attracts scrutiny (currently, it's most often around loot boxes and monetisation , or concerns around addiction ).
Indie DB
JULY 24, 2024
V0.4 will come with many bug fixes and new features like walls, environment effects, new AP and Pathfinding system and much more. This will also be the last version with the old campaign.
Game Developer
JULY 22, 2024
The new union consists of 241 developers.
Game Wisdom
JULY 24, 2024
The Dichotomy of Mobile and Gacha Games Josh Bycer josh@game-wisdom.com I may be one of the few people who spends their days checking out and covering the hottest and most original indie games, to then play a mobile game like Arknights , or Limbus Company. For many people, mobile … The post The Dichotomy of Mobile and Gacha Games appeared first on Game Wisdom.
GamesIndustry.biz
JULY 22, 2024
The SAG-AFTRA National Board has unanimously agreed to permit its chief negotiator to call an immediate strike at will in a bid to protect voice actors fighting for job security as more and more studios explore generative AI. In a statement , SAG-AFTRA – which represents over 160,000 actors, broadcast journalists, news writers, recording artists, voiceover artists, and other media professionals – said that if called, "the strike shall be over all covered services under the Interactiv
Indie DB
JULY 22, 2024
Retro style 2D action platformer Galactivore is out now on Steam with a 15% release discount.
Game Developer
JULY 24, 2024
An attempt to reframe the discussion about Game Pass and other game subscription services.
PreMortem.Games
JULY 23, 2024
To release an 8-hour long demo of your upcoming game, like Italian studio Jyamma Games did with their soulslike Enotria: The Last Song , takes guts and confidence. When the studio offered this generous slice of the game for players to try out during the last Steam Next Fest, reactions were very positive. Producer Edoardo Basile says he understands that it looks like a unique choice, but the reasons behind it were very clear.
GamesIndustry.biz
JULY 23, 2024
Most sports video games can be daunting for those with just a casual interest in the activities they emulate. While the likes of FIFA, Madden, NBA 2K and MLB The Show aren't entirely inaccessible to the mainstream, they are also clearly geared towards those who live and breathe football (traditional or American), basketball, baseball or whichever ball-based sport is at the title's core.
Indie DB
JULY 24, 2024
You're now sentenced to life in the toughest prison in the galaxy. What’s your plan?
Game Developer
JULY 23, 2024
Workers in charge of keeping Roblox safe for young players fear the company is ignoring a massive problem.
PreMortem.Games
JULY 22, 2024
Chris Zukowski , Creative Director of How To Market A Game , is a game marketing consultant and strategist who has guided numerous game studios in finding their audience. In his appearance on IndieGameBusiness , Zukowski uses just half an hour (and some change) to highlight 30 common mistakes that game developers make on their journey to releasing a game.
GamesIndustry.biz
JULY 24, 2024
Over 500 World of Warcraft developers have unionised. By forming the World of Warcraft Game Makers Guild under the Communications Workers of America union (WoWGG-CWA), over 500 "designers, engineers, producers, artists, quality assurance testers, and more" have formed the "first wall-to-wall union at Activision Blizzard." It also marks the largest wall-to-wall union at a Microsoft-owned studio, and is "further evidence of the growing effect to successfully organise the video game industry".
Indie DB
JULY 20, 2024
v1.0 release on 7/29/2024 All 8 crystals now available in Early Access!
Game Developer
JULY 22, 2024
The Xbox maker has rubbished suggestions that Xbox Game Pass has become a 'degraded product.
Game Development News
JULY 24, 2024
Vadim Andreev, CEO and co-founder of global distribution platform Rokky, discusses why publishers and developers should be considering marketplaces beyond distribution giant Steam, and how you can begin to navigate the minefield of other marketplaces in the first place.
GamesIndustry.biz
JULY 22, 2024
Still Wakes The Deep isn't your typical first-person horror game. There's no combat, it's set on an oil rig that (quite literally) becomes a living, breathing entity, and all the player can do is traverse this ever-changing landscape, avoid a growing number of possessed crewmates and hide. GamesIndustry.biz recently spoke with art director and project creative director John McCormack, associate art director Laura Dodds, lead designer Rob McLachlan, project technical director Louis Larsson-De Wet
Indie DB
JULY 21, 2024
Examining progress thus far and identifying possible points of improvement.
Game Developer
JULY 24, 2024
Veteran developer Davide Soliani is leaving to "embark on a new adventure.
Nvidia
JULY 25, 2024
Recent advancements in generative AI and multi-view reconstruction have introduced new ways to rapidly generate 3D content. However, to be useful for downstream. Recent advancements in generative AI and multi-view reconstruction have introduced new ways to rapidly generate 3D content. However, to be useful for downstream applications like robotics, design, AR/VR, and games, it must be possible to manipulate these 3D models in a physically plausible way.
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