This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Video games have evolved from simple pixelated experiences to intricate and immersive digital worlds. In recent years, as the industry continues to evolve with new technologies, the cost of creating these games has skyrocketed. But, unless you’re a developer yourself, you may be left wondering how they can spend so many millions on developing single.
The Entertainment Software Association says it's committed to defending current copyright practices—which makes game preservation all the more difficult.
EA has formally announced Cliffhanger Games and revealed its first project. The AAA developer is based in Seattle, and it's creating an original third-person single player game based on Marvel's Black Panther franchise. It follows news that EA's Motive studio is creating a game based on the Iron Man IP. EA announced in 2021 it was forming a new AAA studio in Seattle, led by Kevin Stephens who is the former VP and studio head of Monolith Productions.
Sign up for the GI Daily here to get the biggest news straight to your inbox During the first half of 2023, global mobile game consumer spending reached $41 billion, according to data.ai's latest report. The analyst firm highlights that May saw game revenue hit $94 million worldwide. The highest the month has seen since 2020.
If you are a DirectX 12 (DX12) game developer, you may have noticed that GPU times displayed in real time in your game HUD may change over time for a given. If you are a DirectX 12 (DX12) game developer, you may have noticed that GPU times displayed in real time in your game HUD may change over time for a given pass. This may be the case even if nothing has changed on the application side.
If you are a DirectX 12 (DX12) game developer, you may have noticed that GPU times displayed in real time in your game HUD may change over time for a given. If you are a DirectX 12 (DX12) game developer, you may have noticed that GPU times displayed in real time in your game HUD may change over time for a given pass. This may be the case even if nothing has changed on the application side.
Sign up for the GI Daily here to get the biggest news straight to your inbox Horizon: Zero Dawn was a dramatic shift for Guerrilla Games. The studio known for the Killzone series dropped its linear levels, guns and space Nazis for a sprawling open world, more primitive weapons, and robot dinosaurs. At Develop:Brighton this morning, three members of the studio's leadership reflected on this journey to mark the studio's 20th anniversary, sharing the motivations that led them to create PlayStation'
GameFromScratch.com UPBGE Blender Game Engine 0.36 Released All the way back with the release of Blender 2.8 over 5 years ago the game engine functionality was removed from Blender. Thankfully the UPBGE project has kept the game engine alive with a special fork called UPBGE. Following hot on the release of Blender 3.6 the UPBGE project have … UPBGE Blender Game Engine 0.36 Released Read More The post UPBGE Blender Game Engine 0.36 Released appeared first on GameFromScratch.com.
Presumably you, dear reader, are interested in learning a thing or two about it. Well, good news. I’m going to share 8 tangible lessons you can take with you for improving your own work.
Sign up for the GI Daily here to get the biggest news straight to your inbox Casting our eyes back to indie games in Japan in 2012 paints a different picture to what we see today: no less capable than what is seen internationally, but one that was private, small, and lacking commercial and cultural awareness both at home and abroad. Q-Games was the exception, its initial self-publishing efforts and later partnership with Sony bringing the popular Pixeljunk series to life as one of the shining ex
District Court Judge Corley ruled in favor of Microsoft and denied the Federal Trade Commission’s (FTC) request for a temporary injunction that would block the acquisition. With the ruling, Microsoft is one important step closer to getting the deal done. In response, both the FTC and its UK counterpart, the Competition and Markets Authority (CMA), have indicated they are ready to throw the kitchen sink at this deal.
We've decided to switch to a new game engine - Game Maker. The reason behind this move is that we want to add some new elements, such as free exploration of the space station and real-time combat, which we believe we can better implement using the Game.
Wells' tenure at Naughty Dog began in 1998 and takes him through the developer's growth from platformers to blockbuster hits like The Last of Us Part II.
Sign up for the GI Daily here to get the biggest news straight to your inbox Dead by Daylight developer Behaviour Interactive has opened a second studio in the UK, this time in the town of Truro, Cornwall. The initial team at Behaviour UK South is comprised of former employees from IGI Origins developer AntiMatter Games, which was closed down by its parent company EG7 this year.
En Garde! is one of the most striking indie games coming out this summer. With graphics that wouldn’t look out of place in a Dreamworks animated movie and sword fighting action that would make Zorro blush. Plus a chatty heroine that flogs her enemies with a sharp sword and even sharper one-liners. The developers of Fireplace Games made an early prototype of the game while still in school, but are now well on their way to release it as a full-fledged game.
Often in this blog I talk about programming and CMake but my articles are often targeted to people who can already develop and know programming. If you're a beginner programmer you might find some concepts harder to learn and in this article I would like to suggest some books that I've used to learn and understand programming and some that I've heard are really good even though I haven't read myself.
Games from older consoles are being made less and less available to the point so much of the industry's history could easily vanish without any real effort.
We racked our collective GI brain for another topic for This Week In Business. We tried, we really did. But there's no escaping it. The thing that must be discussed (yet again) is Microsoft's proposed acquisition of Activision Blizzard. Before you reach for that little 'x' that closes the tab, let's make this as painless as possible with the use of the time-honoured Q&A format and more than a smattering of analysts' insights.
Driving force behind the upcoming action-platformer The Devil Within: Satgat is Manze Lee, Creative Director and CEO of Newcore Games. The South Korean studio was founded in 2020 by a team of game veterans. After releasing the mobile game I Am Zombie the 20 member team is now working hard on their newest project which combines action-platformer elements with the souls-like genre.
We have a special entry this month in our ongoing teacher profile series. Today, we’re looking at the creator of our Advanced Math and Physics for Coders course, Quinlan Sokol. RP4K is proud to teach kids how to write computer code in industry-standard languages. We prioritize kids having fun above all but do emphasize foundational math concepts. If your child is new to computer coding, our goal is to make programming fun so they get genuinely hooked.
Media Molecule has updated Dreams' usage terms, allowing players to use some of their creations outside of the platform's ecosystem. In a blog post published on Wednesday , the developer clarified that it won't apply to all creations, but personal and commercial use of music, animation, films, and art made in Dreams will be allowed outside the game.
The prequel to this post is Why Remote Workers are Increasingly Less Productive, Anxious, Depressed, and Lonely. But don’t worry, you can enjoy the sequel first, just like with Star Wars. I’m a curious product person at heart. I love setting a bold hypothesis and then testing it against data. I’m also not married to any of my ideas and I’m willing to change my opinion against compelling data-supported arguments.
Take control of convicted criminal & former scientist BS-23 and embark on a dangerous journey across the galaxy! Obtain vital data in the fight against The Betterment! Use unique cybernetic units to complete complex puzzles across various beautiful landscapes.
The CMA will no longer make its final order on the Activision Blizzard merger next week, the regulator has announced. Originally the CMA was expected to block the deal formally on July 18, but Microsoft has submitted a 'detailed and complex' proposal that says there has been changes in circumstances. Microsoft has suggested that the CMA should not adopt its plans to block the deal as a result.
What are digital twins? Learn about this new technology and how integrating digital twin software with version control can help you get to market faster.
The Develop:Star Awards took place last night, recognising the exceptional work of the games industry over the past year. God of War Ragnarök from Santa Monica Studio took home three awards, including Best Game, Best Narrative, and Best Audio. Guerilla’s Horizon Call of the Mountain — co-developed by UK studio Firesprite — won Best Visual Art and Best Technical Innovation.
We are thrilled to announce the release of version 1.2 of our game, Ghost Mate! This update brings exciting new features, improvements, and expanded platform availability. Previously available only on Android, Ghost Mate is now also accessible to Windows.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content