Sat.Jul 08, 2023 - Fri.Jul 14, 2023

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Why Are Video Games So Expensive to Make? 

Game Development for Beginners

Video games have evolved from simple pixelated experiences to intricate and immersive digital worlds. In recent years, as the industry continues to evolve with new technologies, the cost of creating these games has skyrocketed. But, unless you’re a developer yourself, you may be left wondering how they can spend so many millions on developing single.

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ESA expects publishers to fix preservation problem

Game Developer

The Entertainment Software Association says it's committed to defending current copyright practices—which makes game preservation all the more difficult.

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EA reveals Cliffhanger Games, the new studio working on a Black Panther game

GamesIndustry.biz

EA has formally announced Cliffhanger Games and revealed its first project. The AAA developer is based in Seattle, and it's creating an original third-person single player game based on Marvel's Black Panther franchise. It follows news that EA's Motive studio is creating a game based on the Iron Man IP. EA announced in 2021 it was forming a new AAA studio in Seattle, led by Kevin Stephens who is the former VP and studio head of Monolith Productions.

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High Performance Build Pipeline

The GameDev Guru

A solid build pipeline for your projects that actually helps you save 20h/week or more. Is this too much of an ask? Look inside.

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Analysis • Are we there yet? Microsoft one step closer to buying Activision/Blizzard

PreMortem.Games

District Court Judge Corley ruled in favor of Microsoft and denied the Federal Trade Commission’s (FTC) request for a temporary injunction that would block the acquisition. With the ruling, Microsoft is one important step closer to getting the deal done. In response, both the FTC and its UK counterpart, the Competition and Markets Authority (CMA), have indicated they are ready to throw the kitchen sink at this deal.

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Study finds nearly every pre-2010 video game is unavailable

Game Developer

Games from older consoles are being made less and less available to the point so much of the industry's history could easily vanish without any real effort.

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In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode

Nvidia

If you are a DirectX 12 (DX12) game developer, you may have noticed that GPU times displayed in real time in your game HUD may change over time for a given. If you are a DirectX 12 (DX12) game developer, you may have noticed that GPU times displayed in real time in your game HUD may change over time for a given pass. This may be the case even if nothing has changed on the application side.

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En Garde! by Fireplace Games is the right blend of cheesy, slapstick and endearing

PreMortem.Games

En Garde! is one of the most striking indie games coming out this summer. With graphics that wouldn’t look out of place in a Dreamworks animated movie and sword fighting action that would make Zorro blush. Plus a chatty heroine that flogs her enemies with a sharp sword and even sharper one-liners. The developers of Fireplace Games made an early prototype of the game while still in school, but are now well on their way to release it as a full-fledged game.

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Genshin Impact voice actors allege they haven't been paid in months

Game Developer

Voice actors Brandon Winckler and Corina Boettger claim the studio handling Genshin Impact's English dub has failed to pay them or communicate in any capacity.

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UPBGE Blender Game Engine 0.36 Released

Game From Scratch

GameFromScratch.com UPBGE Blender Game Engine 0.36 Released All the way back with the release of Blender 2.8 over 5 years ago the game engine functionality was removed from Blender. Thankfully the UPBGE project has kept the game engine alive with a special fork called UPBGE. Following hot on the release of Blender 3.6 the UPBGE project have … UPBGE Blender Game Engine 0.36 Released Read More The post UPBGE Blender Game Engine 0.36 Released appeared first on GameFromScratch.com.

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Behaviour Interactive forms new UK studio with former AntiMatter Games staff

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Dead by Daylight developer Behaviour Interactive has opened a second studio in the UK, this time in the town of Truro, Cornwall. The initial team at Behaviour UK South is comprised of former employees from IGI Origins developer AntiMatter Games, which was closed down by its parent company EG7 this year.

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Stylish action-adventure The Devil Within: Satgat is shaped by Korean history

PreMortem.Games

Driving force behind the upcoming action-platformer The Devil Within: Satgat is Manze Lee, Creative Director and CEO of Newcore Games. The South Korean studio was founded in 2020 by a team of game veterans. After releasing the mobile game I Am Zombie the 20 member team is now working hard on their newest project which combines action-platformer elements with the souls-like genre.

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Tinybuild is using AI tools to monitor staff and identify "problematic" workers

Game Developer

During a recent talk, Tinybuild CEO Alex Nichiporchik said the publisher has been feeding internal comms into ChatGPT to assess and even predict worker behavior.

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RP4K Teacher Profiles: Quinlan Sokol

Real Programming

We have a special entry this month in our ongoing teacher profile series. Today, we’re looking at the creator of our Advanced Math and Physics for Coders course, Quinlan Sokol. RP4K is proud to teach kids how to write computer code in industry-standard languages. We prioritize kids having fun above all but do emphasize foundational math concepts. If your child is new to computer coding, our goal is to make programming fun so they get genuinely hooked.

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Guerrilla Games and the road to Horizon: Forbidden West

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Horizon: Zero Dawn was a dramatic shift for Guerrilla Games. The studio known for the Killzone series dropped its linear levels, guns and space Nazis for a sprawling open world, more primitive weapons, and robot dinosaurs. At Develop:Brighton this morning, three members of the studio's leadership reflected on this journey to mark the studio's 20th anniversary, sharing the motivations that led them to create PlayStation'

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The Game Industry Has Spoken: Remote vs. Hybrid vs. On-Site

Deconstructor of Fun

The prequel to this post is Why Remote Workers are Increasingly Less Productive, Anxious, Depressed, and Lonely. But don’t worry, you can enjoy the sequel first, just like with Star Wars. I’m a curious product person at heart. I love setting a bold hypothesis and then testing it against data. I’m also not married to any of my ideas and I’m willing to change my opinion against compelling data-supported arguments.

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Xbox will add voice recordings to its player reporting functionality

Game Developer

Xbox widens its reporting options by allowing video clips to be uploaded with reports of a player's alleged inappropriate misconduct.

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5 C/C++ Programming Books to Elevate Your Skills

That One Game Dev

Often in this blog I talk about programming and CMake but my articles are often targeted to people who can already develop and know programming. If you're a beginner programmer you might find some concepts harder to learn and in this article I would like to suggest some books that I've used to learn and understand programming and some that I've heard are really good even though I haven't read myself.

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A decade of championing Japan's indies: The story of BitSummit

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Casting our eyes back to indie games in Japan in 2012 paints a different picture to what we see today: no less capable than what is seen internationally, but one that was private, small, and lacking commercial and cultural awareness both at home and abroad. Q-Games was the exception, its initial self-publishing efforts and later partnership with Sony bringing the popular Pixeljunk series to life as one of the shining ex

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At the Dream End 2 switches engine

Indie DB

We've decided to switch to a new game engine - Game Maker. The reason behind this move is that we want to add some new elements, such as free exploration of the space station and real-time combat, which we believe we can better implement using the Game.

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Cloud Imperium Games acquires IT developer Turbulent Games

Game Developer

Having worked on Star Citizen with Turbulent Games for over a decade, Cloud Imperium Games has decided it's the perfect time to purchase the Montreal studio.

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Bevy 0.11 Released

Game From Scratch

GameFromScratch.com Bevy 0.11 Released Coming four months after the last release, the open source Rust powered game engine Bevy just released Bevy 0.11. There are a number of new features in this data oriented game framework including the addition of TAA (temporal anti aliasing) as well as SSAO (screen space ambient occlusion). Highlight features … Bevy 0.11 Released Read More The post Bevy 0.11 Released appeared first on GameFromScratch.com.

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Media Molecule opens Dreams' creations to commercial use

GamesIndustry.biz

Media Molecule has updated Dreams' usage terms, allowing players to use some of their creations outside of the platform's ecosystem. In a blog post published on Wednesday , the developer clarified that it won't apply to all creations, but personal and commercial use of music, animation, films, and art made in Dreams will be allowed outside the game.

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Innkeep - Pixel Art Characters

Indie DB

Presumably you, dear reader, are interested in learning a thing or two about it. Well, good news. I’m going to share 8 tangible lessons you can take with you for improving your own work.

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Microsoft's Larry "Major Nelson" Hyrb to depart Xbox

Game Developer

Best known by his online handle "Major Nelson," Larry Hyrb was a key figure for Xbox and its public image over the last 20 years.

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Ark Not Loading: How to Fix When is Not Responding, Crashing

Game Errors

In ARK : Survival Evolved you need to survive in a world filled with roaming dinosaurs. The game was released a few days ago in the ‘early access game’ version, and because of that, it has a lot of bugs and issues. The most common ARK : Survival Evolved errors that players are encountering at this moment are: Loading Screen Issues (infinite loading screen), Random Crashes, the Game Won’t Start, Low FPS Issues, and other minor ones.

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Microsoft-Activision's race for the finish line | This Week in Business

GamesIndustry.biz

We racked our collective GI brain for another topic for This Week In Business. We tried, we really did. But there's no escaping it. The thing that must be discussed (yet again) is Microsoft's proposed acquisition of Activision Blizzard. Before you reach for that little 'x' that closes the tab, let's make this as painless as possible with the use of the time-honoured Q&A format and more than a smattering of analysts' insights.

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Imperium - Game Announcement

Indie DB

Take control of convicted criminal & former scientist BS-23 and embark on a dangerous journey across the galaxy! Obtain vital data in the fight against The Betterment! Use unique cybernetic units to complete complex puzzles across various beautiful landscapes.

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Web3 Gaming Uncovered: Gala Games on the Future of Play

Game Developer

Watch this insightful sponsored Q&A with Jason Brink from Gala Games, delving into web3 gaming, NFTs, assisting web2 devs transition to web3, and their strategic pivot towards publishing. Uncover the future of gaming!

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What Are Digital Twins? Learn About Digital Twin Software

Perforce

What are digital twins? Learn about this new technology and how integrating digital twin software with version control can help you get to market faster.

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Santa Monica Studio and Guerilla Games wins big at Develop:Star Awards 2023

GamesIndustry.biz

The Develop:Star Awards took place last night, recognising the exceptional work of the games industry over the past year. God of War Ragnarök from Santa Monica Studio took home three awards, including Best Game, Best Narrative, and Best Audio. Guerilla’s Horizon Call of the Mountain — co-developed by UK studio Firesprite — won Best Visual Art and Best Technical Innovation.

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Ghost Mate - v1.2 for PC

Indie DB

We are thrilled to announce the release of version 1.2 of our game, Ghost Mate! This update brings exciting new features, improvements, and expanded platform availability. Previously available only on Android, Ghost Mate is now also accessible to Windows.

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Naughty Dog co-president Evan Wells to retire from studio

Game Developer

Wells' tenure at Naughty Dog began in 1998 and takes him through the developer's growth from platformers to blockbuster hits like The Last of Us Part II.

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StoryFutures Xperience: Bringing VR into independent arts venues across the U.K.

Unity Blog

Learn more about StoryFutures Xperience, a program that brings innovative, made with Unity VR experiences into independent cinemas and multi-arts venues across the U.K.

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