Sat.Mar 18, 2023 - Fri.Mar 24, 2023

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"Participation on par with everyone else": A rethink of accessibility in games

Game Developer

Accessibility-specific menus in games may not be enough. At GDC 2023, Ubisoft shares real-world examples of why some current accessibility options fall short.

Games 350
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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention. The company claims that the majority of players could not tell that the voices were synthesized.

AI 194
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Trending Sources

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PS5 version of Redfall dropped after Xbox acquisition of ZeniMax

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Arkane Studio's upcoming shooter Redfall was previously in development for the PlayStation 5; it was scrapped after Microsoft bought Bethesda's parent company ZeniMax Media. As reported by IGN , per IGN France , Harvey Smith, Redfall's game director, said that the development focus for the title shifted after the acquisition.

Media 144
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ChatGPT in the Unity Game Engine

Game From Scratch

GameFromScratch.com ChatGPT in the Unity Game Engine ChatGPT from OpenAI is an amazing artificial intelligence chat bot from AI that has proven to be remarkably capable of coding. In fact, we did a video back in December about using ChatGPT as a Godot tutor and it does a shockingly good job… until it doesn’t. Today we are … ChatGPT in the Unity Game Engine Read More The post ChatGPT in the Unity Game Engine appeared first on GameFromScratch.com.

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Using procedural generation to deliver "layered battles" in Mario + Rabbids: Sparks of Hope

Game Developer

Speaking at GDC 2023, Ubisoft Paris level designer Frédéric Giraud explained how the team generated multiple qualitative tactical battles for Sparks of Hope.

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Solo developer Splenbit of Blocks Tracks Trains: “I like pursuing my own vision”

PreMortem.Games

Splenbit is a part-time solo game developer, known for his game Blocks Tracks Trains. He obtained a doctorate in Informatics and Robotics and has been working as a software developer on various projects since 2009. Since the age of 10, he has always liked programming as a hobby. And that’s what game development is to him at the moment, a hobby. While he enjoys the freedom of developing games by himself at his own pace, Splenbit wouldn’t mind working in a team. “I’m not good wi

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Fortnite's evolution is delivering on metaverse dreams | Opinion

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox On paper, a company announcing – in effect – that they're upgrading the modding tools for their online game should not be an industry-shaking event. Sure, it's made more interesting when the game in question has generated revenues of around $30 billion in its five-year lifespan; any change at all to a behemoth on that scale is automatically of interest, after all.

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Unpacking a smart plan for long-tail post-launch marketing

Game Developer

Witch Beam Games community and social media manager Emily Hummel laid out practical plans for long-tail post-launch marketing and community engagement for small games.

Media 331
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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

The world of Dredge is a foreboding place, a collection of remote islands adrift in a deep blue sea that appears calm and inviting by day yet dark and brooding as night falls. As a down-on-their-luck fisherman, you have little option but to explore these waters for fish and other things you may dredge up from the pitch black depths. The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure.

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Felony charges against Justin Roiland have been dismissed

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Domestic violence charges against Justin Roiland have been dropped. As reported by Polygon , the case dismissal was attributed to "insufficient evidence to prove beyond a reasonable doubt.

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The Many Benefits of Studying Coding Twice a Week

Real Programming

We have all experienced a tense minute that felt like hours or weeks that felt like a day or two. Time can be an extremely relative, elastic thing. Students learning a new subject tend to absorb the material more fully when they immerse themselves and take multiple dives into the material. Coding students of all ages and experience levels are tackling a subject that keeps them stimulated and challenged.

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Sam Barlow breaks down the 'pillars of interactivity' behind Immortality

Game Developer

Speaking at GDC 2023, Immortality co-creator Sam Barlow breaks down his storytelling pillars and reveals the acclaimed project owes its success, in part, to the existence of Pokemon Snap.

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Maintenance release: Godot 4.0.1

Mircosoft Game Dev

The first of many, Godot 4.0.1 comes with important fixes and usability improvements to Godot 4.0. Multiple crashes, bugs, and smaller annoyances have been addressed in this patch release, and we recommend all Godot 4 users to update.

Bug 96
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Xbox: We can't reach the billions of gamers without underrepresented creators

GamesIndustry.biz

Xbox talks frequently about its goal of reaching three billion gamers. It’s why the company is spending so much energy and money on streaming and subscriptions. It’s why it has two different Xbox Series consoles. It’s why it’s releasing all its games on PC. It’s why it wants to launch a mobile app store. It knows it can’t reach three billion gamers with a high-powered games console alone.

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Unlock the Basics of Access Management

Rocket Brush Studio

One of the integral parts of a software system and security testing is restricting a user's access to information by introducing user roles and permissions. This blog will provide you with complete knowledge about access management.

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Evolving a horror aesthetic with The Dark Pictures Anthology

Game Developer

The creative director of Supermassive Games' anthology series explains how they built a growing subgenre of horror gaming.

Horror 341
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Unity Announced Unity AI

Game From Scratch

GameFromScratch.com Unity Announced Unity AI Just a few days after we covered the impressive ChatGPT integration demo from a Unity developer, Unity have formally announced Unity AI. Right now details are exceptionally vague, with Unity releasing a video that shows the kinds of things you can request of Unity AI, but no actual results. At … Unity Announced Unity AI Read More The post Unity Announced Unity AI appeared first on GameFromScratch.com.

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Tim Sweeney believes the metaverse is "happening for real"

GamesIndustry.biz

Epic Games showcased its vision for a metaverse at today’s State of Unreal, during which it unveiled more details about the economy around its Unreal Editor for Fortnite , a new unified marketplace, Fab, which offers assets across several game engines, new Metahumans animation tools, and more. Talking to GamesIndustry.biz at GDC 2023, Epic Games CEO Tim Sweeney further clarified his vision for an open ecosystem across the games industry.

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The Influence of AI and Machine Learning on Pen Testing

Rocket Brush Studio

A few years ago, intelligent security tools were just a marketing gimmick. Today, artificial intelligence and machine learning are a necessary part of IT security operations. AI is changing the security testing industry and is making software development safer, more efficient, and more reliable.

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As the invasion of Ukraine escalated, these devs found solace in a game jam

Game Developer

At GDC 2023, GDBAY co-founder Elene Lobova talks about her experiences during the invasion of Ukraine while maintaining a gaming community.

Dev 314
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Sonniss 44GB+ Sound Effect Giveaway at GDC 2023

Game From Scratch

GameFromScratch.com Sonniss 44GB+ Sound Effect Giveaway at GDC 2023 Every “in person” GDC since 2015, audio provider Sonniss have given away a large collection of game ready sound effects and 2023 is no exception. The Sonniss GDC 2023 audio collection contains 44GB+ sound effects, representing over 850 individual sound effects in a variety of different environments.

Games 83
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Meet CliCli, the next big user-generated games content platform

GamesIndustry.biz

For as long as PC games have existed, the boundary between developer and fan has been blurred. Players have been building their own content since the dawn of computer games, as seen in the many mods and game modes created from other titles. While this used to require a great deal of technical knowledge, new platforms have emerged in recent years that make it easier for players to create their own games.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

At GDC 2023, NVIDIA released new tools that make real-time path tracing more accessible to developers while accelerating the creation of ultra-realistic game. At GDC 2023 , NVIDIA released new tools that make real-time path tracing more accessible to developers while accelerating the creation of ultra-realistic game worlds. Video 1. NVIDIA at GDC 2023: Frame Generation and Path Tracing Tools Now Available Generate frames with the latest breakthrough in AI rendering Announced with the NVIDIA Ada

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UK regulator no longer thinks Microsoft is buying Activision Blizzard to make Call of Duty exclusive

Game Developer

The Competition and Markets Authority has narrowed its "scope of concerns" and is now convinced Call of Duty won't become an Xbox exclusive should Microsoft complete the deal.

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Unity Light: Everything You Need to Know

Game Development for Beginners

When it comes to game development, lighting is a crucial aspect that can make or break the overall visual appeal. Unity, one of the most popular game engines out there, offers a robust lighting system that can help you create immersive and realistic game worlds. In this article, we’ll cover everything you need to know.

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WWE 2K23 ends Hogwarts Legacy's reign as champion | UK Boxed Charts

GamesIndustry.biz

Hogwarts Legacy's five-week stay as the UK's best-selling physical video game is over, as WWE 2K23 climbs to the top of the ladder. 2K's game sold 26% fewer boxed copies at launch compared with last year's title: WWE 2K22. 2K22 was the first title in the series for over two years, and so it may have benefitted from strong pent-up demand from fans. This is purely physical sales, and digital sales may also make up the difference. 53% of boxed sales were on PS5, 23% on PS4, 15% on Xbox Series S and

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How to Write a Product Requirements Document (PRD) — With Examples

Perforce

A Product Requirements Document (PRD) outlines what you’re going to build. Here are five steps to creating an effective PRD.

Writing 90
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Designing the cinematic "theme park" of Horizon Forbidden West

Game Developer

The cinematic director for Guerrilla Games' open-world post-apocalyptic game describes their approach to adding epic flair.

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The Evolution of Action Game Design

Game Wisdom

The Evolution of Action Game Design Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" With Wo Long released, for the Key to Games cast, we’re talking action game design and specifically how the genre and its major elements have changed over 40 years of the industry.… The post The Evolution of Action Game Design appeared first on Game Wisdom.

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Want a trailer? What you actually need is a dating sim

GamesIndustry.biz

We sat down with Founder Todd Mueller and VP Games, Mick Morris to discuss why there is simply no point in glossy trailers if there aren’t any true hooks for community engagement. Alongside your work in the cinematics space, you’re famous for more in-depth and unique marketing executions. Can you give us a few examples? Mick Morris: Certainly!

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What are Non Functional Requirements — With Examples

Perforce

Learn what non-functional requirements are, the various types, and examples of each. Plus how to manage them with Helix ALM.

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Prioritizing mental health and understanding during Tiny Tina's Wonderlands

Game Developer

Gearbox's creative director Matt Cox and senior producer Kayla Belmore opened up on how they put their health first while making Tiny Tina's Wonderlands and how that affected the larger studio.

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Luck

iHobo

Ten Player Motives #4 Everybody likes to win, but not everyone is willing to suffer to get there. Fortunately, there's a way of making games anyone can win - pure, blind luck. The reason that kids love games with a low degree of skill and a high degree of luck (Snakes and Ladders or Candyland for instance) is that anyone can win - they have just as much chance of beating their parents at these games as vice versa, and that makes games of pure chance very appealing to younger players, who are

Puzzle 68
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Respawn opens third studio to keep Apex Legends going for '10 to 15 years'

GamesIndustry.biz

The ongoing popularity of Apex Legends has caused Respawn to open its third studio, the company has announced. Originally founded by former Call of Duty developers and debuting with military sci-fi shooter Titanfall in 2014, later working on the Star Wars Jedi series, Respawn is best known for Apex Legends, a battle royale that began life as a spin-off of Titanfall.

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Making Tic-Tac-Toe in ANSI C

That One Game Dev

In this simple tutorial I teach you how to create a game of Tic-Tac-Toe in ANSI C. It is beginner friendly so check it out. The post Making Tic-Tac-Toe in ANSI C appeared first on That One Game Dev.

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Key takeaways from the quest design of Cyberpunk 2077 and The Witcher 3

Game Developer

CD Projekt RED quest director Paweł Sasko highlighted the most important lessons learned from developing these two prolific RPGs at GDC 2023.

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The FTC has ordered Epic Games to pay $245 million to consumers tricked into purchases

Game Development News

Epic Games will have to pay $245 million out to its consumers

Games 98