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A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” I got a lot of responses, and one of them was about how much to spend on board game advertising. That’s what I’ll be talking about in this post. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. Last week saw a first release candidate (RC), and now's the second one with a couple regression fixes and more bugfixes and usability improvements. This new RC 2 build should be quite stable and we hope that many Godot 3.2.x users will give it a try and help us confirm that it's ready to take the place of the current 3.2.1 stable build.
Lifetime Va… What Exactly is it? LTV. Lifetime Value. We should be able to easily determine what it is and know what it can be used for. However, this is not as easy as it sounds. LTV is one of the most important metrics, often called the king of metrics. This is one of the pillars for creating and developing mobile games. Without it, the game would probably not be so well thought out, which could badly affect the return on investment (ROI).
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