Sat.Aug 14, 2021 - Fri.Aug 20, 2021

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Let's chat about Scripting, ImGui, Infinite grids, and tips

Harold Serrano

Hey guys, in this live stream I answered several game engine development questions and did a bit of coding. Timestamp: 0:00 Intro. 2:22 Resources to start your game engine. 6:23 Using Gravity scripting language- My thoughts on it. 11:10 Current status of my game engine. 14:00 Implementing an infinite grid into your game engine. 17:33 My thoughts on Imgui. 21:45 Should you start a blog or Youtube channel as a developer?

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Mobile Games Aren’t Your Enemy if You Play Right

Big Games

In general, non-gamers do not have a good opinion about playing mobile games. And discussing the benefits of playing mobile games is a bit of a controversial topic. Don’t you think? Though people might find it outrageous to get to know the benefits of playing mobile games, there are authorized and genuine studies and research on this topic. But before knowing the benefits, let us discuss mobile games.

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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch (see our release policy for details on the various Godot versions). This beta 4 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 3 and beta 4.

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Bizarre and enigmatic genius: Tim Burton

Filmustage

When writing about Tim Burton , it's almost impossible not to be imbued with his cinema. This is particularly because, for many people, his work represents childhood in some way. On the other hand, his films are so appealing because of the director's unmistakable sincerity. Each film is a personal experience of Tim Burton , which is why they are so expressive and evoke sincere emotions.

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Link to other Hopscotch projects with the new Open Project block!

Hopscotch

Have you ever wanted to create your own internet browser? What if you could make your own browser within the Hopscotch ecosystem ? With the latest version of Hopscotch , you can link from your project to other projects in the Hopscotch community with the brand new Open Project block. What can I make with the Open Project block? Organize the Hopscotch community your way.

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Best Online Game Development Solutions for Your Smartphones

Big Games

Earlier the game players were constricted to play online games such as simple puzzles to adventures series only on the desktop, but the massive development of mobile technology within the past few years has brought a noticeable change in the game application development industry. And with the more than $100 million dollar generation in the global market, the game apps are getting more attention in the market.

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Maintenance release: Godot 3.3.3

Mircosoft Game Dev

While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for 3.4 beta 4 available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our release policy ). Since the release of Godot 3.3.2 in May , there have been a number of bug fixes which are worth including in a new stable release for all Godot users.

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Fixing some issues with the scripting language integration

Harold Serrano

Hey guys, in this live stream I answered several game engine development questions and did a bit of coding. Timestamps: 0:00 intro. 2:45 Current state of the game engine. 9:05 Why I use Gravity as the scripting language for my game engine. 11:06 What to look for when deciding which open source project to use. 12:10 Should I develop my game engine using OpenGL, Metal, or Vulkan?

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Old World Designer Notes #4: The Technology Deck

Designer Notes

The following is an excerpt from the Designer Notes for Old World. The game, a historical 4X set in classical antiquity, released on July 1, 2021, and is available for purchase here. The technology tree was one of the great innovations of the original Civilization , without echoes in Empire or other proto-4X games. (Interestingly, the closest parallel is probably the technology card discounts in the Avalon Hill Civilization board game, which Sid has always maintained was not a big influence

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Release candidate: Godot 3.3.3 RC 2

Mircosoft Game Dev

While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for 3.4 beta 3 available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our release policy ). Godot 3.3.2 was released in May, and a number of useful fixes have been queued in the 3.3 branch since then, so now's a good time to push them in production.

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Tiny Player for Mac 1.5.8

Catnip Games

Tiny Player for Mac version 1.5.8 is out now. This update fixes saving of playlists (m3u) and the track info window (⌘I) sometimes not appearing. Download here or update your installation through Preferences.

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Synth Saturday: Taylor Varga Chapters 51-60 by mp?player

Game Industry News

Hey all I’m back with more of one of my favorite Fics for this week’s Synth Saturday. It’s Taylor Varga Chapters 51-60 by Mpii! Plot: The plot of this set of chapters is relatively low key compared to the last set as it deals mostly with the aftermath of things that happened in the previous set, though there is plenty of the typical lizardy shenanigans.

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“Kayshon His Eyes Open:” Boimler at Tanagra

Game Industry News

HERE THERE BE SPOILERS. “ Kayshon: His Eyes Open ” while a fun romp through a ship full of Easter Eggs, mostly serves as the means by which Lower Decks reintroduces Boimler back to the Cerritos. There are some fun character beats, but “Kayshon” doesn’t really offer us much that we don’t know about either the Titan or the Cerritos. Neither does the episode offer us more insight into Mariner or Boimler, but as I have said before, not every episode has to be deep in order to be fun.

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