Sat.Dec 23, 2023 - Fri.Dec 29, 2023

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Baldur's Gate 3 and Starfield headline Steam's 2023 bestsellers

Game Developer

Like 2022 before it, Valve's list of best-sellers for 2023 feature the year's biggest titles and games that have have been around for a year or longer.

Feature 343
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Bayard Wu

Concept Art World

Concept Art World Bayard Wu Bayard Wu is a freelance illustrator and concept artist currently working in the video game industry. Bayard studied animation at the Guangzhou Academy of Fine Arts. Link: Portfolio | Facebook | Twitter | Instagram All images © Bayard Wu or their respective copyright holder.

Concepts 142
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So long 2023! Thank you for the great game dev stories

PreMortem.Games

On the last working day of 2023 we take one final look over our shoulder to see what we are leaving behind. This year was a two-faced monster. A stellar year for game releases, that’s for sure. But also a dreadful year for job security in game development, with a heartbreaking 10.000 layoffs. We look towards 2024 with a mixture of hope and fear, but also with a strong belief in the ability of people to bounce back.

Dev 104
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? Happy New Year! Filmustage's 2023 Highlights and 2024 Aspirations

Filmustage

Filmustage wishes you a Happy New Year 2024! ? In addition to presenting gifts in the form of exciting releases and ? festive promotions , the New Year is also a time to look back and analyze the months gone by. For the film industry, the past year has been anything but ordinary. It's been challenging, undoubtedly, yet in many ways, it has been historic.

Film 115
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Skul: The Hero Slayer hits 2 million copies sold

Game Developer

SouthPAW's 2021 2D roguelike Skul: The Hero Slayer has grown in sales in what the developer's called a "huge record" for its premiere game.

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SRP Batcher: Does it "Truly Suck"?

The GameDev Guru

As many so called "game devs" say: does the SRP batcher truly suck?

Dev 130
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8-Bit Adventures 2 - Holiday Update

Indie DB

The Holiday Update is out now, featuring a new post-game side-quest, a new weapon, and a revamped Superboss with 1 Million HP! Also a return of the April Fools boss + bug fixes!

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Game Developer's 2023 Wrap-Up: Holly Green's top five games

Game Developer

From Dave the Diver to Dredge to Baldur's Gate 3, these are the Games community editorial coordinator Holly Green couldn't put down this year.

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Hyperautomation 2.0 - A Modern-Day Vision to QA in 2024

Rocket Brush Studio

Hyperautomation 2.0 emerges as a transformative force, redefining traditional testing methodologies. It aims to automate end-to-end validation processes using core AI technologies and address challenges such as daily release cycles.

AI 94
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Neon Idol VR announced

Indie DB

Immerse yourself in the captivating world of Neon Idol VR, a cyberpunk adventure set in an alternative 1987. As a VR cop navigating a tech-dominated city, you'll solve puzzles, gather intel, and enhance your abilities through implants. The game, crafted.

Puzzle 81
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Why folder structures matter

Unity Blog

Unity’s Customer Success walks through common scenarios in projects that result from poor asset management and you can prevent them on your next project.

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Slay the Spire: Downfall mod used to spread malware, say devs

Game Developer

A now-fixed security breach on saw Slay the Spire's Downfall mod hijacked so hackers could steal players' passwords.

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The Future of Unity 6

Game From Scratch

GameFromScratch.com The Future of Unity 6 Announced at their recent Unite developer conference, today we take a look at the future of the Unity 6 game engine. Unity 6 is an especially important release, as this is the first release with the new Unity Run-Time Fee Pricing. In the video below we dive into the timeline … The Future of Unity 6 Read More The post The Future of Unity 6 appeared first on GameFromScratch.com.

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World of Padman status update

Indie DB

It's been a while since our last post on the development of World of PADMAN 1.7, so it's time for a status update. We are hoping for a release next year, when World of PADMAN celebrates its 20th anniversary.

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[C.Creator][3.8] Error display Font & UI in Window

Cocos

Hello all, That are capture: Images when running with a window app (it’s like building through windows), very bad interface, font errors,… And here are the images on the web (same as IOS, Android) So why is there this difference, how to fix it on windows? Thanks.

Build 52
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New Rockstar leak reveals GTA code, canceled studio projects

Game Developer

Source code for GTA V was leaked, revealed now-scrapped projects like story DLC and Bully 2 were in development.

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West Studio

Concept Art World

Concept Art World West Studio West Studio is a visual development studio committed to producing inspirational and informative artwork for the entertainment industry. Founded by experienced concept artist, Tyler West , the company is comprised of a worldwide network of artists each bringing their own unique talent and inspiration. From initial concepts to meaningful marketing strategies, West Studio collaborates with clients to establish the creative direction and visual language for their intel

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Kiyo intro

Indie DB

Who is Kiyo up against? Let us introduce you to a few members of the terrible BunnyCorp: the bad guys.

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As a game developer, what are your thoughts on “pay to win” mechanics (I.E. being able to buy more “power” in a game, particularly multiplayer ones, with money), both in business terms and in “fun” terms. Based on your “flow” graphs, it seems it would be a bad idea overall as the players facing pay to win players would fall into frustration area while those buying power would rise into the boredom area.

Ask a Game Dev

These sort of paying/nonpaying issues are typically ironed out by the multiplayer game's matchmaking system. Players often (mistakenly) think that matchmaking only considers player skill when distributing players into games. If player power (such as gear, level, paid or earned boosts, etc.) is a factor, I guarantee you that the matchmaking algorithm will take it into account because we don't actually want lopsided games - if we pit teams of equal skill against each other but one team has much hi

Dev 52
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VR developer First Contact closes down

Game Developer

First Contact cited a "lack of support for VR within the [games] industry" as reason for its shut down.

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Change node color (bug?) - ???

Cocos

I’m using Cocos Creator 2.4.6, somehow I try to change the node color via script is not working. I remember it used to work. For debugging, I set node color default to (170,170,170) then using script it will increase to 255 in “duration”. 我在使用Cocos Creator 版本 2.4.

Bug 52
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Drug Dealer Simulator 2 demo

Indie DB

What is that? ? It’s the FREE COOP DEMO of DDS2! Ready for some action with your buddies?

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D20 RPG – Board

The Liquid Fire

In this lesson we will look at making custom boards for our encounters that are data-driven and skinned in a Tilemap. Overview My very first blog project involved creating mechanics for a Tactics RPG. In that project, I created a 3D isometric board with a focus on how to randomly create non-square boards including height information. If those goals sound interesting to you, then the original might still be worth a read and you can see it here.

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Obituary: Kamar de los Reyes, Call of Duty actor, has died at age 56

Game Developer

The 56-year-old actor of TV and film portrayed Call of Duty Raul Menendez in the Black Ops sub-series.

Film 241
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Physics: Tween no effect on Collider?

Cocos

I was not allowed to upload a video, so I shared the screenshot above. The rest is console output, which logs out the color of the stone “console.log(this.getID()”, triggered inside the “onBeginContact” callback above. Again, thank you for your effort. I appreciate it.

Console 52
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ALTERA - New Trailer Is Out!

Indie DB

The new Closed Alpha trailer is out now! We hope you like it!

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Michael Blaker’s Translation Necessary Thursday: “The Vexations of a Shut-In Vampire Princess Volume 02”

Game Industry News

Hey all, I’m back with the second entry in a rather bizarre light novel series with the adventures of Komari and her army for this week’s Translation Necessary Thursday. It’s “The Vexations of a Shut-In Vampire Princess Volume 02” by Kotei Kobayashi. Plot: This second volume is just as good as the first, with Komari much more settled in as the leader of the Seventh Army.

Fantasy 52
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Game Developer's 2023 Wrap-Up: Bryant Francis' Top 10 games

Game Developer

Senior editor Bryant Francis shares his favorite games released in 2023.

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Android : Game launch takes much time

Cocos

Hello, I am using Creator 3.5.2 My game takes lot of time to launch on Android mobile on mid/low (v7a) end devices. Until then black screen appears. What could be the reason behind it? Can lot of assets inside Resources folder could be the issue? Regards.

Asset 52
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Loot River Now Available

Indie DB

Pixel-art adventure indie out now with a level editor on PlayStation, Xbox, and PC!

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It seems in competitive games with a healthy pro/esport community, balance is often different between the pro and casual levels. E.g. Class A tends to dominate Class B at the pro level, but Class B tends to dominate Class A at the casual level. If you try to make Class A relatively more powerful to make the experience better the majority of players, it will only exacerbate the imbalance among the minority of pros (which damages the health of the pro community). How do you prioritize/negotiate?

Ask a Game Dev

In such situations, it's important to figure out why professional players are able to realize so much more potential with a particular class/character/build/etc. while more casual players cannot. Generally, that means the additional performance must come from two things at the pro level - a high bar for execution (e.g. difficult timing or physical dexterity), and/or extraordinarily complex strategy that likely changes in real time (e.g. having a huge number of moves available at a given time and

UX 52
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Game Developer's 2023 Wrap-Up: Justin Carter's top five games

Game Developer

Game Developer's contributing editor Justin Carter reveals his top five games of 2023.

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Physics: Tween no effect on Collider?

Cocos

Physics: Tween no effect on Collider? Am I right concluding that Nodes animated via Tween have no effect on Colliders? Specifically I have a node A with a boxcollider2d and rigidbody (type:static) and boxcollider2d set as sensor. I have another node B with rigidbody (type:kinematic) and boxcollider. Physics used in settings: Box2D Scenario 1: Node A with Rigidbody (type: Static); BoxCollider2D set as sensor Node B with Rigidbody (type: Dynamic) => Node B falls into the sensor area of Node A.

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Five Reasons to Stop Playing Bad Games That You Don’t Like

Game Wisdom

Five Reasons to Stop Playing Bad Games That You Don’t Like Josh Bycer josh@game-wisdom.com We’ve all bought a bad game before. Perhaps you got something on the Steam sale and it wasn’t really that good, or maybe you really disagree with some high ratings that people gave a game. After all, gaming tastes are … The post Five Reasons to Stop Playing Bad Games That You Don’t Like appeared first on Game Wisdom.

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“Game critics” often talk about putting critical plot points in DLC, and then when they describe the story in said DLC it’s clear that the original game’s story works perfectly fine without them. But that makes me wonder where the story in the DLCs came from. Is it usually a cut-for-time-or-budget thing, like other early DLC? Ideas that came later (and if so, how much does player feedback affect things)? Ideas that the devs wanted to work in, but that would just clutter the original narrative?

Ask a Game Dev

Good DLC story content tends to be stuff that meets these general criteria: Is self-contained (i.e. the critical path of the core game remains a complete experience) Adds additional context and lore to the main game Is sufficiently large in scope that the players feel like they have accomplished something Has some fanservice for the core fans (Optional) These requirements generally mean that any ideas for the DLC can start from bits and pieces of cut mainline content, but often needs some signif

Content 52
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Game Developer's 2023 Wrap-Up: Danielle Riendeau's favorite games of the year

Game Developer

From Dredge to Jusant to Cocoon, these are the games that provided a bright spark in a tough year.

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Android : Game launch takes much time

Cocos

Hello, I am using Creator 3.5.2 My game takes lot of time to launch on Android mobile on mid/low (v7a) end devices. Until then black screen appears. What could be the reason behind it? Can lot of assets inside Resources folder could be the issue? Regards.

Asset 52