Sat.Jun 29, 2024 - Fri.Jul 05, 2024

article thumbnail

Nintendo president says generative AI can be used in 'creative ways'

Game Developer

Contrary to recent reports, Nintendo hasn't ruled out using generative AI technology, but emphasized that games 'cannot be created by technology alone.

AI 312
article thumbnail

Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Their first game, Genesis Noir, was already a moving work of art. Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Welcome to the monochromatic world of Black Rapture and the psychedelic explosion of colors that is Constant Testament. The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development.

Art 138
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Why are Japanese developers not undergoing mass layoffs?

GamesIndustry.biz

On 14th June, Tango Gameworks employees had a pizza party. It was the studio's final day following the announcement of Microsoft's decision to close the studio behind games like Ghostwire Tokyo and the award-winning Hi-Fi Rush, a decision that surprised many across the industry. The game had been released on platforms beyond Xbox for the first time mere weeks earlier as part of the company's new initiative to bring their titles to more platforms.

article thumbnail

Level-Up Mood Board Creation with Amazon Bedrock and Miro – Part 1

AWS Games

Introduction Imagine a visual canvas where ideas converge, sparking inspiration and collaboration. That’s the power of a mood board—a curated collection of images, colors, and textures that encapsulate the essence of a project. These versatile tools empower artists and designers to visualize concepts and establish a cohesive vision across various creative industries, including: Video Game Development: Shaping the visual identity of characters, environments, and user interfaces.

AI 115
article thumbnail

Tribunal finds Cloud Imperium Games discriminated against disabled employee with return-to-office policy

Game Developer

The Star Citizen developer dismissed a disabled worker who sought to continue working remotely following the pandemic.

article thumbnail

Achieve Faster CPU Rendering with Render Modes & Graphics Jobs

The GameDev Guru

Exploit the right Render Mode tech for your Unity project

Render 130
article thumbnail

Hilmar Pétursson: Making CCP tech open source will enable Eve Online to live forever

GamesIndustry.biz

CCP Games, the Icelandic developer behind long-running MMO Eve Online, is gearing up to share the keys to its universe. As announced earlier this year , the company is planning to make its proprietary Carbon Development Platform – which encompasses the studio's Carbon Engine and other technology – an open source property, giving other developers their chance to get to grips with the same tools behind CCP's flagship title.

More Trending

article thumbnail

Report: Tales of Kenzera: Zau developer Surgent Studios is cutting jobs

Game Developer

Multiple former employees have shared the news, which comes less than three months after the studio's debut title launched.

Studios 317
article thumbnail

Lost Reality - Update on game houses

Indie DB

We've improved the game's starting houses to be more polished and have a smoother appearance. We are also improving their functionality, so that the player can open doors, climb onto roofs, as well as many other interactions.

Games 90
article thumbnail

Niko Partners: 62% of China PC players spending more on games than last year

GamesIndustry.biz

Almost two thirds of PC gamers in China have spent more on games than any other platform in 2024, according to a new report by Niko Partners. The China Gamer Behaviour and Markets Report, which surveyed 1,079 gamers in April 2024, also said that 19% of PC gamers claimed they spent at least 30% more on titles than they did last year. The report found that Steam remained the top PC distribution platform in China, with nearly 80% of PC gamers who play premium titles using the platform.

PC 126
article thumbnail

What is Technical Debt Accumulation and Its Key Aspects

Rocket Brush Studio

Technical debt is a pervasive issue in software development. If you've ever found yourself bogged down by unresolved bugs or inefficient coding practices, you're not alone. Many development teams struggle with technical debt, which can significantly hinder progress and degrade the performance of their products.

Bug 89
article thumbnail

Ubisoft is still trying to make NFTs happen

Game Developer

The French publisher has partnered with Double Jump Tokyo to bolster 'web3 integration' on upcoming multiplayer RPG, Champions Tactics.

293
293
article thumbnail

Godot 4.3 Best New Features

Game From Scratch

GameFromScratch.com Godot 4.3 Best New Features The Godot Game Engine are getting closer and closer to releasing Godot 4.3. This release is currently available in Beta 2 and boosts several new features including a reworking of both the 2D tilemap and parallax systems. We discussed the changes to the Tilemap system earlier in this post, although […] The post Godot 4.3 Best New Features appeared first on GameFromScratch.com.

Feature 88
article thumbnail

Keywords Studios reaches £2.2bn acquisition agreement with Swedish investment company EQT

GamesIndustry.biz

Keywords Studios has reached an acquisition agreement with Swedish investment company EQT for around £2.2bn, pending approval from its shareholders. In a statement, Keywords – a "fully integrated creative and technology-enabled" company that supports firms such as Activision Blizzard, EA, Epic, and Square Enix – said it was pleased to have reached the agreement on the terms of a recommended cash acquisition for £2,450p a share. “I am extremely proud of our passionate

Studios 123
article thumbnail

The digital edition of MCV/DEVELOP issue 997 is available now

Game Development News

As we await delivery of the print edition (hundreds of copies of which will be available for you to swipe from Develop:Brighton should you be so inclined) the digital version of MCV/DEVELOP #997 is ready for you to flick through right now!

Editing 80
article thumbnail

Adult Swim delists more games, casts doubt on developers re-acquiring rights

Game Developer

The defunct publisher has delisted more indie games, including Super House of Dead Ninjas, Traverser, Mega Coin Squad, and Zenzizenzic.

Indy 294
article thumbnail

Rust Powered Bevy Game Engine Release 0.14

Game From Scratch

GameFromScratch.com Rust Powered Bevy Game Engine Release 0.14 The Rust powered open source 2D/3D ECS based game engine Bevy just released Bevy 0.14. This release comes a nearly five months since Bevy 0.13 and contains hundreds of changes and improvements. Highlights of the Bevy 0.14 release include: Key Links Bevy Homepage Bevy 0.14 Release Notes Bevy Discord Server You can […] The post Rust Powered Bevy Game Engine Release 0.14 appeared first on GameFromScratch.com.

article thumbnail

Gamurs Group reportedly lays off unknown number of staff

GamesIndustry.biz

An unknown number of employees have been let got across the Gamurs Group's various publications. Former staff revealed the cuts via social media, although it is unclear how many of the group's sites have been affected. Affected staff include Destructoid's social video lead Brett Medlock and video editor Dan Roemer , PC Invasion writer Alejandro Josan , and Dot Esports staff writer Scott Robertson.

Esports 121
article thumbnail

Wishlist STARS REACH and its living world

Raph Koster

O ver the years, I’ve tried many ways of making living worlds. This video here explains how we are doing it on Stars Reach. Which you can now wishlist on Steam. The Living World of Stars Reach As you can see if you watch the video, we’re already pulling off something a bit unusual: modelling a world at MMO scale using cellular automata. What that means: we know the humidity, the temperature, the material, the viscosity, the adhesion, for every cubic meter of the world.

article thumbnail

Support studio Tose posts multiple financial losses after cancelled projects

Game Developer

The co-developer on Crisis Core: Final Fantasy VII Reunion and Paper Mario: Origami King was hit hard by several projects getting the axe by their developers.

Fantasy 260
article thumbnail

Smoking Gun Announcement!

Indie DB

Are you interested in a classic vertical scroller, old western theme, shoot 'em up arcade game? Smoking Gun may be for you!

Games 93
article thumbnail

Nintendo says AI "can be more creative", but "also recognises that it has issues"

GamesIndustry.biz

Nintendo says that while it recognises generative AI is a "hot topic" and may lead to technological developments, it currently plans to "deliver value that is unique to [Nintendo] and cannot be created through technology alone". Addressing investors via a recent Q&A, Nintendo president Shuntaro Furukawa was also cautious about AI technology's ongoing "issues with intellectual property rights", and stressed that he remained confident in the company's "decade of know-how in creating optimal ga

AI 115
article thumbnail

Unreal July 2024 Asset Giveaway

Game From Scratch

GameFromScratch.com Unreal July 2024 Asset Giveaway It is time for the first Epic Games Unreal Engine asset giveaway for July 2024. The first Tuesday of every month Epic Games give away a number of Unreal Engines from the UE Asset Marketplace and July is no exception. This month we have 5 “Free for the Month” assets, […] The post Unreal July 2024 Asset Giveaway appeared first on GameFromScratch.com.

Asset 70
article thumbnail

Capcom acquires animation partner Minimum Studios

Game Developer

Minimum's resume includes recent Capcom hits like Dragon's Dogma II and Resident Evil 4, so it's no wonder Capcom decided to grab the studio via share acquisition.

Studios 250
article thumbnail

Triggered by a recent announcement at a studio where a friend works: in how many projects have you been asked to work mandatory 10 hour days? How about 6 day weeks? How long did those periods last?

Ask a Game Dev

Over the course of my career, I've worked crunch hours (10+ hours a day) on at least ten separate games, two of which never shipped. I worked weekends on nine of them. Some crunch periods were intermittent (crunching near the end of milestones to make the deadline) and others were ongoing due to overly ambitious schedules and constantly-moving goalposts.

Dev 64
article thumbnail

Surgent Studios cuts jobs months after launch of debut title Tales of Kenzera: Zau

GamesIndustry.biz

Surgent Studios has reportedly laid off an undisclosed number of employees. The cuts come just three months after its latest release, Tales of Kenzera: Zau, released to strong critic and fan reviews. Whilst neither the studio itself nor founder Abubakar Salim has commented publicly on the layoffs, former Surgent devs have discussed the redundancies on their personal social media profiles.

Studios 113
article thumbnail

Visual Studio Code June 1.91 Update Released

Game From Scratch

GameFromScratch.com Visual Studio Code June 1.91 Update Released The popular code editor Visual Studio Code just received it’s monthly upgrade. In the June update (formally Visual Studio Code 1.91) the follow new features were added: Key Links Visual Studio Code 1.91 Release Notes Visual Studio Code Homepage Visual Studio Code GitHub Repository You can learn more about the […] The post Visual Studio Code June 1.91 Update Released appeared first on GameFromScratch.com.

Code 65
article thumbnail

Study finds co-op games keep growing in numbers (and sales) on Steam

Game Developer

The amount of Steam games with co-op as a selling point grows on a yearly basis, and they're outshining their solo brethren.

Co-op 284
article thumbnail

Royal Kingdom: Will It Outgrow Its Big Brother’s Influence?

Deconstructor of Fun

Written by Laura Taranto and Ahmetcan Demirel , both senior product leaders with vast experience in casual games. When we covered Royal Kingdom almost a year ago, we asked the question: “When you’ve reached the top echelons of success, where is there to go next?”. Dream Games, the developer of the massive Match-3 success, Royal Match , is still attempting to answer this (difficult) question.

Puzzle 64
article thumbnail

PlayStation to attend Tokyo Game Show 2024

GamesIndustry.biz

Sony Interactive Entertainment is set to return to this year's Tokyo Game Show. As reported by VGC , the platform holder hasn't fully been at the event since 2019. It was there last year, but only showcased a range of independent titles at the show. Sony has already announced its 2024 line-up via its digital State of Play presentation in May , which included its live service multiplayer Concord, PC editions of Until Dawn and God of War, and Astro Bot – all of which will have launched by th

article thumbnail

Unreal Engine Locked and Loaded Military Asset Humble Bundle

Game From Scratch

GameFromScratch.com Unreal Engine Locked and Loaded Military Asset Humble Bundle There is a new Humble Bundle of interest to game developers, the Locked and Loaded Military Asset bundle. This is a collection of characters, weapons, tanks and environments around a military theme from mostly GrayBite and FreshCan for Unreal Engine. As with most Humble Bundles it is organized into tiers: […] The post Unreal Engine Locked and Loaded Military Asset Humble Bundle appeared first on GameFromScratc

Asset 63
article thumbnail

EVE Online makers eyeing open source and blockchain tech for longevity

Game Developer

With its space sim now 20 years old, CCP Games wants EVE Online to grow beyond the studio and open up new opportunities for itself.

Studios 274
article thumbnail

There’s a bit of a conspiracy theory that developers of many a competitive game release new characters (or weapons/whatever) in a very powerful state to help sell them. Do you think there’s any truth to that?

Ask a Game Dev

There is some truth to it, but it is a notably incomplete truth. It is true that new offerings are often nearer to the higher end of the power curve when released. This is by design, an underpowered new offering is easy for players to ignore and we don't waste resources making post-launch content nobody wants. We want players to keep playing the game and that's only going to happen if the content we add, both paid and free, is compelling.

Content 59
article thumbnail

Which Not-E3 show was the most effective at showcasing games?

GamesIndustry.biz

"Should we bother with Summer Game Fest this year? Are there other shows better suited for our title? Should we do our own event?" Every year, I see the same questions getting thrown my way when it comes to what used to be E3's spot in the calendar. What was once a singular event that brought every publisher, developer, journalist and gamer together to celebrate the industry and its latest and greatest has since morphed into a series of smaller events scattered about before, during and after the

Games 108
article thumbnail

20 years PadMod - World of PADMAN

Indie DB

It’s hard to believe, but 20 years ago today World of PADMAN was born as a modification for Quake 3 Arena, Happy Birthday!

74
article thumbnail

Daybreak acquires struggling Palia developer Singularity 6

Game Developer

Singularity 6 has conducted multiple rounds of layoffs since the turn of the year, but will now join the Daybreak family.

article thumbnail

About Asset Bundle Errors

Cocos

I have been told by our Cocos colleague. It dont list in the update Page. You can upgrade from 3.8.2 to 3.8.3 for opening the project with 3.8.3 engine, normally it will upgrade smoothly, in case of any risk you can back up your project.

Asset 52