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VR or AR?

Played with Fire

VR transports you into a simulated universe where everything is artificial, from the landscapes you walk through to the objects you interact with. Whether you’re fighting in a medieval battle or exploring the surface of Mars, VR lets you completely disconnect from the physical world and enter a computer-generated one.

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Innovative Director: James Cameron

Filmustage

Filmustage does not aim to educate, but to gather a close-knit film community around us. But in 1974 he left the college to devote himself to work and self-education. A large part of the budget was spent on underwater filming (the special effects were not yet perfect enough to simulate the underwater world in a film studio).

Film 52
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All Time Favorite MS DOS Games

Game Designing

An upgrade to WarCraft, Tides of Darkness provided a number of advanced features, including fighting over sea and air (not just on land). As the last surviving marine sent to stop the demons, players must fight to keep them from destroying everything. Robot armies are fighting against each other. WarCraft II: Tides of Darkness.

Games 52
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

Whether it’s through more immersive gaming experiences, novel forms of communication, or innovative applications in fields like education, healthcare, and architecture, the possibilities are virtually endless. He concluded, “I think there’s obviously enough space for these two to kind of fight it out.”

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Mastering Minimalism: Roger Deakins

Filmustage

Filmustage does not aim to educate, but to gather a close-knit film community around us. Sometimes you even get a kind of "shadow theater" during which the viewer looks more closely at the details - as in the scene from "Skyfall" with the fight in the background of a jellyfish. We are open to discussion and criticism.

Film 52
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Fantasy Strike's Features

Sirlin

I’m aware that this is a subjective claim, that people will be skeptical, and rightly so because so many other fighting have done a questionable job with “accessibility.” User Interface for Friend Matches This is the kind of innovation that isn’t new to the world, but it IS new to fighting games. Has it been done in a fighting game?

Fantasy 52
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You Have No Idea How Hard It Is To Run A Sweatshop, Part 1

Designer Notes

Every time out it’s a guess and, if you’re lucky, an educated one. I would never have bet on a ultra-detailed dwarf simulator using ASCII art. Consider the case of Fortnite, which started as a game about building forts while fighting off waves of zombies. Certainly, that can be said for video games.