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Indie Gaming’s Last Stand: How Willem Delventhal Is Battling Corporate Dominance!

Game Dev Unchained

The Transformative Landscape of Game Development: A Deep Dive with Willem Delventhal As a digital ecosystem thrives and transforms at a rapid pace, a recent conversation with game designer and educator Willem Delventhal offered insights into the evolving realm of game development.

Indy 98
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Game Design Elements You Don't Want to Forget!

DameDev.tv

There are some game design elements you don't want to forget, because if you miss them, your game could lack the polish it needs. Remember to add shadows and highlights, to each layer, and then, merge the layers, before exporting the file and bringing it into the game engine. Learn C# in Unity Engine.

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Video Game Engineers: Job Description and Salary

Game Designing

Video game engineers are an important part of a game development team who takes care of a range of advanced technical tasks. Due to the skills required, becoming a game engineer can take some time and education, but it can also be a very well-paying job. Game Engineer vs Developer or Designer?

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How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? Game mechanics are how we bring the core engine of a game to life.

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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

Unreal Engine training Currently, Bukola focuses on inspiring children, especially girls, to embrace technical subjects early. Through initiatives like mobile game jams and interschool esports, she aims to foster girls’ interest in STEAM fields. A skills gap in her team prompted Bukola to initiate an Unreal Engine training.

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Coding Camp Chronicles: How Kids Can Spend Their Summer Productively Behind Screens

Real Programming

Think Like an Engineer The idea of “critical thinking” is everywhere today. Education should teach kids how to think instead of rote learning that makes them merely memorize facts and dates. Kids also learn an important indirect lesson, as engineers use a trial-and-error method to experiment with possible solutions.

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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

If a designer doesn't understand the technical and asset constraints she's working with, it can make for a lot of wasted work. My grand idea of a huge battle between massive armies is mostly impossible if the engine can only handle 12 models animating on screen before the frame rate drops. I wish him (and you) the best of luck.