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75% of UK students in favour of esports education in schools

GamesIndustry.biz

75% of UK students advocate the integration of esports into the school curriculum, with 64% already engaged in esports-related academic activities. Read more

Esports 115
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Rising Star – Kalam Neale, head of education at the British Esports Federation

Game Development News

Kalam Neale, head of education at the British Esports Federation, on developing a curriculum and changing people’s misconceptions

Esports 98
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Johana Riquier: “Gaming as a driver for economic growth in the global south”

PreMortem.Games

Gaming can create jobs, promote entrepreneurship and drive investment in infrastructure and education. But also associated occupations as esports and streaming add to that. For example in Senegal, where the level of education is quite low, financial institutions look at games and gamified apps to teach people financial literacy.”

Education 197
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VR Can Improve Your Skills

Played with Fire

Educational Programs Schools and learning institutions integrate VR into curriculums to enhance cognitive and motor skills. Gaming and Esports Professional gamers and esports athletes utilize VR to sharpen reflexes, improve spatial awareness, and refine fine motor skills, giving them a competitive advantage in high-speed gameplay.

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£2.3m programme funds new Games Innovation Zone in the UK

GamesIndustry.biz

The new Games Innovation Zone is split across a collaboration space and an area dedicated to testing and playing, and aims at gathering academics, local developers, and esports pros, among others. The University of Surrey in the UK has just opened a Games Innovation Zone in Guildford, as part of a £2.3

Esports 110
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Industry Voices: The Future of Digital Skills Education – how one college is leading the way to tackle the skills gap

Game Development News

The UK is currently facing a significant digital skills crisis - MCV/DEVELOP

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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

So far she has facilitated the awards of esports athletes between the ages of 8 and 18 with rewards such as dedicated gaming laptops and Amazon vouchers. Through initiatives like mobile game jams and interschool esports, she aims to foster girls’ interest in STEAM fields.

Esports 138