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VR in Education & Training

Played with Fire

The Impact of VR in Education & Training! In this post, we will explore how VR is shaping the future of education and training, its benefits, real-world applications, and the challenges that come with integrating this technology into mainstream learning systems. VR in Different Educational Sectors 3.1

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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

Education and Background Gabe has worked for RP4K almost since moving to Ontario from Italy in 2017. Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. In addition to simulation, he also works with engineering and perception.

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Innovative Director: James Cameron

Filmustage

Filmustage does not aim to educate, but to gather a close-knit film community around us. But in 1974 he left the college to devote himself to work and self-education. A large part of the budget was spent on underwater filming (the special effects were not yet perfect enough to simulate the underwater world in a film studio).

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets. How VR could be used in education, training, telemedicine, architecture, and numerous other fields. The idea of immersive and interactive experiences extending beyond gaming was also discussed.

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The Role of Computer Science in Video Games

Game Designing

Most educational institutions require master’s degree candidates to have a computer science degree or a degree from similar fields of study like science, technology, engineering, or math (STEM) before joining a master’s degree program. The course calls for 45 to 50 credits and is two years long. Check out their specific roles below.

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What Is AI Art and How is it Created?

Game Designing

It improves the visuals and the performance of game simulations and provides more realistic, interactive, and immersive gaming experiences. Although humans still produce the finished design, AI art speeds up design stages like brainstorming, idea generation, conceptualization, prototyping, and client pitches.

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From Music to Games: Dominique Gawlowski’s journey to shaping Free Lives’ culture

PreMortem.Games

Before that, when she was a little younger she would sneak into her dad’s office to play MS-DOS games like Spacewar and Flight Simulator on floppy disks. So, we use a model where we pay people 10,000 Rand to create a playable prototype in two weeks. This allows others to donate and help more people prototype.

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