This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Electronic Arts today announced a rebranding for Frostbite, its internal gamedevelopmentengine. It's the first new logo for the tech in nearly a decade.
This post was co-authored by Bryan Chiu, Site Reliability Engineer, EA. Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. Players using the EA app can now access the latest game versions faster than ever before.
The latest NVIDIA breakthroughs in graphics are elevating workflows in gamedevelopment, and you can experience it all at NVIDIA GTC, which starts November. The latest NVIDIA breakthroughs in graphics are elevating workflows in gamedevelopment, and you can experience it all at NVIDIA GTC , which starts November 8.
The address is as follows: Switch on Steam InOutPath (steampowered.com) A lot of emotions as a member of an indie game team. Thank you to the cocos team for providing a great engine that allowed us to build this game without technical constraints, and to use our creative space and abilities as we pleased. Thank you all.
One of the world’s most anticipated games industry events, the conference brings together developers, publishers, hardware manufacturers, and cloud providers from around the world alongside the gaming community to celebrate industry achievements and discuss the trends shaping the industry’s future. Register here.
Following good values and trends are essential for any mobile gamedevelopment company. Hashbyte Studio is a leading mobile gamedevelopment company that focuses on providing high-quality games to our audience. They try to provide a wide range of gaming experiences to the players.
In addition, balancing his fifth year as a Computer Engineering student and a pivotal role at Avalon, an American-based software company was no small feat. After high school, Olamide went to Obafemi Awolowo University (OAU) to study Computer Engineering. I represented my house in school and we won. My teacher was proud and very happy.”
Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which gamedevelopers appreciate each other's work. Then you had your retro engineeredElectronic Arts titles that looked pretty bad in the '90s and have only gotten only worse all these decades later. Read more
During re:Invent 2023, the AWS for Games team showcased the latest ways our customers are using AWS gamedevelopment tools and introduced several new purpose-built guidance and partner solutions that are now available in the AWS Games Solution Library.
This year, in addition to announcements unveiled during re:Invent keynotes , attendees can check out an exciting array of panel discussions, presentations, hands-on learning experiences, and more, curated by the AWS for Games team.
I first interviewed John Riccitiello in the late 1990s, when he was pretty new at Electronic Arts. In those days, executive appointments from outside the gaming industry were still rare. He said all the right things about what a great company Electronic Arts was. His interest was in opportunity, growth and, of course, money.
Phishing Phishing is a common social engineering security issue where an attacker sends a fraudulent message to trick an individual into divulging critical information to the malicious attacker. In response, EA admitted that a data breach occurred, which led to the stealing of a few SDKs, source codes, and game frameworks.
In this blog, we will explore the differences between AAA games and mobile games, and you shall discover the different factors that characterize them. Meaning of AAA gamesGame creators don’t mind putting millions of dollars into gamedevelopment as long as it meets their expectations in sales and ratings.
However, it’s important to note that the gaming industry is a global one, and while Japan has made significant contributions to the industry, it is not the only major player. What happened to the Japanese gaming industry? Why does Japan dominate the video game industry?
If you’re an unemployed adventure gamedeveloper hobbyist, please contact our fictional company for a fictional job interview. 4) The engine technology is not included in the costs. There are a lot of 2D engines out there that will do what we need, so we’ll just assume we’re using one of those.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Inevitably, I’ve gone over time and over budget,” he says.
If you're an unemployed adventure gamedeveloper hobbyist, please contact our fictional company for a fictional job interview. 4) The engine technology is not included in the costs. There are a lot of 2D engines out there that will do what we need, so we'll just assume we're using one of those. Yeah, I know.
We dive into decline of hypercasual games and hybridcasual, an attempt by mobile gamedevelopers to adapt to the new normal in the industry. TWiG #225 - GDC Recap / Unreal Engine for Fortnite / Counterstrike 2 ? They talk the biggest news of the show, including Unreal Engine for Fortnite + Creator Economy 2.0,
And it’s a great thing for the game industry, because there are all these value added services now that as a gamedeveloper allow you to focus on the creativity around your game idea. Well, what’s easier for Google to do and for any developer to do is to put their P.C. version on a service like Google Stadia.
Warning: this is a fairly technical gamedeveloper-y post. For an upcoming project commission, I'm making a 2D game with crowd simulation and simple controls that works well on mobile browsers. Which gameengine should I use to maximize ease of learning and compatibility, and manage hundreds of simple objects on-screen?
If you’re a student and you have an interest in gamedevelopment as a career, you should absolutely look into these. If you know of any gamedevelopment internships that aren’t listed here, please tell me ! I’ll try to collect another batch when EA posts theirs as a follow-up.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content