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Samsung launches free mobile cloud gaming platform for Galaxy devices

GamesIndustry.biz

Samsung has launched a free mobile gaming platform across its Galaxy devices in North America. Read more

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Learn From the Best: Top 10 Mobile Game Development Companies in the World

Big Games

Following good values and trends are essential for any mobile game development company. Hashbyte Studio is a leading mobile game development company that focuses on providing high-quality games to our audience. Hashbyte Studio For Passion and Transparency Hashbyte Studio is a prominent mobile game development company.

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The Play Pendulum • A theory of innovation cycles in interactive entertainment

PreMortem.Games

This might involve the introduction of new platforms, novel distribution methods, or innovative monetization models. Digitalization and smartphones: 1994 to 2015 The second major swing of the Play Pendulum encompassed the rise of 3D gaming, the emergence of online multiplayer, and the mobile gaming revolution. billion in 1994 to $24.5

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AWS gears up for action-packed Gamescom and Devcom 2024

AWS Games

A second demo dives deep into using Stable Diffusion within Amazon Bedrock to generate images for your mood boards, and to seamlessly integrate these generated images into Miro a popular online collaborative whiteboard platform. Register here.

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AWS for Games updates from re:Invent 2023

AWS Games

Modernization of Nintendo eShop: microservice and platform engineering : Find out how Nintendo moved from a monolithic to micro-services architecture to power the Nintendo eShop found on the Switch and other Nintendo platforms. Scaling a multiplayer game into the millions with Mortal Kombat 1 : Warner Bros.

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Some questions about Cocos Creator

Cocos

pstrejczek: Is there a reason Electron is the preferred way for Steam publishing ? But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron. But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron.

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The fall of Riccitiello

Game Daily

I first interviewed John Riccitiello in the late 1990s, when he was pretty new at Electronic Arts. He said all the right things about what a great company Electronic Arts was. In those days, executive appointments from outside the gaming industry were still rare. His interest was in opportunity, growth and, of course, money.