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Deathgrip by Reclaim Interactive takes us back to the podracers of the future

PreMortem.Games

Deathgrip is a sci-fi arcade racer in which pilots get pulled by overpowered engines through alien landscapes at brain-melting speeds. It’s unapologetically reminiscent of the Star Wars podracer games from the 1990’s but it’s insanely fast and incredibly fun. The game is made by a two-man team called Reclaim Interactive. “I

Racing 104
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Top Unreal Game Development Companies in 2024

Logic Simplified

Looking for a Real Unreal Game Development Company? Unreal Engine has fast grown to be the most trusted engine in the world. The potential for building epic games on Unreal by game app developers and creators across industries has increased. Research: Research is important to the game design process.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Open-world multiplayer games experience smooth performances when they implement LOD together with occlusion culling systems. Efficient Physics Management: Balance Accuracy & Performance Through the PhysX engine from Unity users achieve detailed physics calculations at the expense of heavy system usage.

Games 78
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What Game Should I Make First?

DameDev.tv

(*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's 's very own Instructor extraordinaire).

NPC 57
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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

The first day will focus more on engine contributions and technical discussions around the roadmap and future features, while the second day will be more general purpose with different talks and workshop to share game-making knowledge. Leszek will demo the development of a 2D game with audience interaction.

Demo 52
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Telegram x Web3 Gaming: Why So Popular and How Can I Get In On This?

Deconstructor of Fun

You may also come across a game via a sponsored/influenced post on X or Discord. Tap the button and you’re off to the races! Experience with idle games — making a repetitive action seem fun and not taxing — is key. In one tap, you can join a dedicated Telegram channel… a bot will ask you to begin playing.

Games 52
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Mobile Publishing #4: Super Scale With No Strings Attached

Deconstructor of Fun

Read how SuperScale increased the monetisation of Hill Climb Racing 2 by 50%. The core of our business model is understanding what is going on in the game and then turning this data into an actionable plan to prioritise actions and optimise our partner’s game business. SuperScale lives and breaths data.

Mobile 52