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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Convai is a versatile developer platform for designing characters with advanced multimodal perception abilities. These characters are designed to integrate seamlessly into both the virtual and real worlds. Convai believes in pushing the state of the art and enabling its users to experience the best in gaming.

NPC 52
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What Game Should I Make First?

DameDev.tv

(*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's 's very own Instructor extraordinaire).

NPC 57
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.

Film 52
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The Future of Art & AI in Game Production

iXie gaming

Predicting the outcomes of complicated gaming systems is one area where AI is having a significant effect. This feature is especially helpful for online games, which rely on real-time simulations to work successfully. Generating Game Content Every video game features countless unique models, animations, sounds, graphics, and more.

AI 52
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The three most important qualities in an RPG

Keith Burgun

Setting that up properly is an effort in storytelling, a discipline all its own distinct from game design. By comparison, let’s talk about Baldur’s Gate, the original game, a game very much in the same genre, that uses literally the same (awful) Infinity Engine for its combat. I am charmed.

Fantasy 52
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Sandbox vs themepark

Raph Koster

Earlier in MUD design, these zones even “repopped” all at once. It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. But either one was radically different in that way than the most popular game engine, which was the Diku style (we called them “codebases” back then).

Sandbox 59
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The Lost Ark Has Found its Way

Deconstructor of Fun

(The armor design of the similar game "Path of Exile 2" is realistic and conservative in structure, unique in form, and unified in cultural symbols.). Lost Ark has a glaring visual shortcoming: its lagging imaging engine. They guide players step-by-step through their respective branches.