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Adventures in Map Zooming, Part 2: Engine-level Architecture

Grid Sage Games

Taking a different tack from last time , I decided that it would be worth getting really dirty with low-level engine work for the next attempt at map zooming. If we play by the engine rules we get to keep that functionality in its existing simple package, which generally means massive savings on CPU cycles. Enter: the quad.

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Tileset With Single Spritesheet file

Cocos

I have a tiledmap made in Tiled which uses a png spritesheet, without using.plist or any kind data file for the spritesheet. CocosCreator.app/Contents/Resources/resources/3d/engine/bin/.cache/dev/editor/bundled/index.js:70169:47) CocosCreator.app/Contents/Resources/resources/3d/engine/bin/.cache/dev/editor/bundled/index.js:70080:23)

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Godot XR progress update June 2021

Mircosoft Game Dev

Windows Mixed Reality headsets are currently only supported through SteamVR as WMR natively only supports DirectX game engines. One of the bigger changes we did to enabled XR support in Godot 4 is implementing multiview support into the rendering engine. This means that the render buffer is divided into smaller tiles.

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Top 10 Tools Every Game Developer Needs  

iXie gaming

Unity is a game engine for Windows, Linux, and Mac OS. These tools allow the artist to create stunning cinematic features and gameplay sequences without the need for any specialized engineering knowledge. Initially starting with a 3D engine, this development tool eventually added 2D capability in 2013. Below are the tools: 1.

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Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Along the way we will look at some more new features and concepts so you can understand more of how STOS works versus programming languages and game engines you might be used to. So far we have only used one sprite so my sprite bank now includes a background tile as Sprite 2 and the monster sprite as Sprite 3. Avoid the Monster.

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Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ).

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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ).

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