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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” The company started creating multiplayer games because the founding members wanted to playtest games together. “We do have some rules that were inspired by a friend that works at Valve.

Studios 129
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Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

AWS Games

The technology allows teams to set up their game development environment in the cloud. Studios demanded full support for Unreal Engine projects, including efficient data synchronization, optimized build pipelines, and robust game streaming capabilities for remote playtesting. The Remngu 2.0 How Remngu 2.0 works Remngu 2.0

Build 64
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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Thursday, March 20 Building Games with Unreal Engine Horde on AWS 2:00pm to 2:30pm | Room WH2011 Unlock the power of Epics new Horde build platform and Unreal Build Accelerator (UBA) running on AWS. Attendees will be welcomed by a generative AI-powered Metahuman booth guide displayed in a life-size holographic Proto box.

AI 100
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AWS GDC 2025 Highlights

AWS Games

AWS presented playable ads for Ludeo and powering Xsollas game streaming service, to game streaming smart TVs for JackBox Games and a time-saving proof of concept playtesting workflow for Epic Games. Additionally, booth visitors experienced AWS for Games technologies across the game development lifecycle.

AI 52
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BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” The company started creating multiplayer games because the founding members wanted to playtest games together. “We do have some rules that were inspired by a friend that works at Valve.

Studios 104
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Bringing it Together – The Board Game as a Project

Brand Game Development

With various other developers, I’ve talked about all the different parts that go into making a board game: the core engine , the mechanics , rules , and storytelling / internal narrative. Carla: I’m Carla Kopp and I’m a software engineer during the day. Except that’s not really all, is it?

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Simplify integration with the new NVIDIA Streamline Since NVIDIA Deep Learning Super Sampling (DLSS) launched in 2019, a variety of super-resolution technologies have shipped from both hardware vendors and engine providers. Traditionally, game engines must bind all active materials in a scene. Learn more about Kickstart RT.