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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. So, what sets our game apart is its blend of authentic ’90s rally racing experience with modern gaming mechanics. “We

Pixel 156
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings). Efficient Physics Management: Balance Accuracy & Performance Through the PhysX engine from Unity users achieve detailed physics calculations at the expense of heavy system usage.

Games 78
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Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

Path of Exile is the current state of the art for RPG addition engines. Restrictive terrain. When I write a game, I am trying to use my limited skills and set of tools to make an engine that will create emotional responses in the brain of some human I will never meet. What makes you scared or gets your heart racing?

Games 85
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We Dwell in Possibility as queer gardening simulation

Radiator Blog

Naked simulated AI people ("peeps") arrive and flow across the terrain. Liberal players might try to "balance" a police presence with "limited gayness", queer or anarchist players might prune all the police entirely, and Tory players might engineer a cringe garden consisting solely of police and high street retail, etc.