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I’ve always been interested in experimenting with larger alternative interface layouts, though because I didn’t see much promise in them, and doing so deviates from the core design, the idea was to wait until at least a likely engine update down the road, as well as the completion of most of Cogmind’s content.
Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). And many more bug fixes and usability enhancements all around the engine! mbedtls 2.16.11. Downloads.
Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). And many more bug fixes and usability enhancements all around the engine! mbedtls 2.16.11.
Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). And many more bug fixes and usability enhancements all around the engine! API documentation updates.
Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). And many more bug fixes and usability enhancements all around the engine! API documentation updates.
Although systems and currencies are multiple in this title, the experience is crafted in a way that all the above comes extremely natural through casual play A particularly nice UX solution is that each time you start the game, the next narrative piece is always highlighted.
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