Adventures in Map Zooming, Part 2: Engine-level Architecture
Grid Sage Games
DECEMBER 1, 2023
Taking a different tack from last time , I decided that it would be worth getting really dirty with low-level engine work for the next attempt at map zooming. If we play by the engine rules we get to keep that functionality in its existing simple package, which generally means massive savings on CPU cycles. Enter: the quad.
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