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We had 8 students working for on great new features all around the engine, and they reported on their progress regularly on this blog, with a first ( part 1 and part 2 ) and second progress report. Improvements to the VisualScripting System by Swarnim Arun. Improvements to the VisualScripting System – Swarnim Arun.
In 2018 we had 5 students working on various features for Godot Engine, and you can read about their work in last year's progress report. Improvements to the VisualScripting System by Swarnim Arun. This is to detect all the different VCS API implementations available with the engine. Interactive Music by Daniel Matarov.
in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. Additional funding will enable us to hire more core developers to work full-time on the engine, and thus further improve its development pace and stability.
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