Remove Entertainment Remove Mechanics Remove NPC
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. This fighting game health mechanic is too fussy and unreliable for a busy shooter. Very streamlined, much faster, low stakes, and often just setting up the inevitable ensuing gunfight. Limited regen (e.g.

Fighting 130
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The Future of Art & AI in Game Production

iXie gaming

AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. Join us as we unlock the endless possibilities that emerge from the fusion of creativity and technology in interactive entertainment.

AI 52
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The three most important qualities in an RPG

Keith Burgun

It’s the fault of developers for not exploring new kinds of stories, new kinds of worlds, new kinds of mechanics and so on. Added: A helpful comparison here would be to look at Black Isle’s 1997 game Fallout , along with Obsidian Entertainment’s 2019 game Outer Worlds. This isn’t the fault of players.

Fantasy 52
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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

The game's complexity, especially for new players, is a significant challenge, with an overwhelming number of game mechanics introduced rapidly. Going through the Dungeons is quite entertaining. While confusing at first, as you live with the system it becomes understandable and a strong retention mechanic.

Mobile 113
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

[link] With Tiff working on the beginning portions of the Dalamase, the newest member of our Level Design team, Ian, got started on blocking out and detailing the underground Cave level area that's home to an important NPC featured in Kristala's storyline. Stay tuned for an even more satisfying backstab mechanic in the future.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

They are also responsible for implementing NPC (non-player character) movement, performances, and behaviors, which are controlled by AI (artificial intelligence). They oversee both the foundation and execution of the game mechanics and overall user experience. Others are writers and/or world directors who focus on player experience.

Film 52
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Deconstructing Warcraft Rumble

Deconstructor of Fun

The game's complexity, especially for new players, is a significant challenge, with an overwhelming number of game mechanics introduced rapidly. Going through the Dungeons is quite entertaining. While confusing at first, as you live with the system it becomes understandable and a strong retention mechanic.

Mobile 52