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VR Can Improve Your Skills

Played with Fire

VR-based balance and mobility games have shown remarkable improvements in users ability to execute complex movements with greater confidence and precision. Share your thoughts with us and check our social media : CLICK Check out our other posts: CLICK! Are you ready to experience the benefits of VR training? VR can improve your skills!

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Technology Advancements Impacting Esports Gaming 

iXie gaming

Esports has taken the gaming world by storm in recent times. With lucrative tournaments and millions of fans globally, eSports gaming has become a flourishing sector that doesn’t show any signs of slowing down soon. According to Statista market forecasts, the eSports user base is expected to reach over 856 million by 2028.

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Industry Voices: Social mobility and the games industry: how an industry worth £4.6 billion is failing its talent

Game Development News

Dan Ahern, QA lead at Radical Forge talks about social mobility in the games industry - MCV/DEVELOP

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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

So far she has facilitated the awards of esports athletes between the ages of 8 and 18 with rewards such as dedicated gaming laptops and Amazon vouchers. Through initiatives like mobile game jams and interschool esports, she aims to foster girls’ interest in STEAM fields.

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Aldora market forecast 2025: Game Industry is slowly moving upward

PreMortem.Games

Mobile gaming continues to dominate this category, accounting for $109.6 billion in 2025E Esports & Live-Streaming face ongoing monetization challenges. Esports revenue is expected to decline by 3% to $173 million in 2024 and another -8% in 2025E, highlighting the difficulties in effectively monetizing competitive gaming audiences.

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[From the industry] The Esports World Cup Foundation has announced a strategic partnership with Tencent

Game Development News

The Esports World Cup Foundation has announced a partnership with Tencent, making Tencent E-sports the EWCFs strategic partner in China

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Supercell's Record Year: Crushing It, But At What Cost?

Deconstructor of Fun

billion (+77% YoY) EBITDA: 876 million (+78% YoY) Monthly Active Users: 300 million, the highest since 2014 This is a massive turnaround from 2023 when Supercell fell out of the top 10 mobile publishers. The team experimented with everything from esport to UGC and even went as far as removing gacha - only to put it back in.

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