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Technology Advancements Impacting Esports Gaming 

iXie gaming

Esports has taken the gaming world by storm in recent times. With lucrative tournaments and millions of fans globally, eSports gaming has become a flourishing sector that doesn’t show any signs of slowing down soon. According to Statista market forecasts, the eSports user base is expected to reach over 856 million by 2028.

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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

So far she has facilitated the awards of esports athletes between the ages of 8 and 18 with rewards such as dedicated gaming laptops and Amazon vouchers. Through initiatives like mobile game jams and interschool esports, she aims to foster girls’ interest in STEAM fields.

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Industry Voices: Social mobility and the games industry: how an industry worth £4.6 billion is failing its talent

Game Development News

Dan Ahern, QA lead at Radical Forge talks about social mobility in the games industry - MCV/DEVELOP

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Aldora market forecast 2025: Game Industry is slowly moving upward

PreMortem.Games

Mobile gaming continues to dominate this category, accounting for $109.6 billion in 2025E Esports & Live-Streaming face ongoing monetization challenges. Esports revenue is expected to decline by 3% to $173 million in 2024 and another -8% in 2025E, highlighting the difficulties in effectively monetizing competitive gaming audiences.

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[From the industry] Xsolla powers web shop launches for 40 of the top 100 mobile games

Game Development News

Xsolla, a global video game commerce company, shares insights that 40 of the top 100 mobile games have launched their Web Shop using Xsolla's solution

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Why Multiplayer Games are Good? Here’re the Reasons

Game Errors

The now immensely successful eSports game cost up to $250 million to create and market. It doesn’t matter what device you choose: Mobile, console and PC all support advanced multiplayer games in 2022. Every major game publisher wants to have an eSports game. Fortunately, the game’s return on investment has been over 400%.

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Trip Hawkins on The New High Score | Past and Future of Video Games

Deconstructor of Fun

In looking at recent innovations, a few key takeaways: Platform Expansion: We saw 1 new platform emerge but it was a huge one that now eclipses the other platforms: mobile Genre Expansion: We continue to see genre expansion and as before likely powered by technology enablement (e.g., eSports I think there’s a few of them.

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