This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Disclosure: This article has been written as a part of a paid cooperation with Moxy Moxy , founded by a group of game industry veterans and blockchain experts, aims to transform the gaming landscape by providing a platform for eSports-style competitive gaming with real rewards for existing games.
More importantly, it showed audiences worldwide that this 1400-year-old board game can be glamorous, resulting in over 3.2 million people signing up to the browser-turned-mobilegame Chess.com and a 603% leap in chess book sales in the US; it now even has an exclusive game on Netflix.
Mobilegaming continues to dominate this category, accounting for $109.6 Console gaming is on track to reach $44.9 growth), while PCgaming shows the strongest growth at 4.2%, reaching $31.4 However, this downturn is partially offset by the resilience in the gamingPC and laptop market. billion (3.6%
However, the report – titled Games Investment Review, and published every quarter – notes that these returns are consistent with the time of year, comparing well with other second quarters in recent years. The console and PC sector saw a 38 percent share of activity by value.
In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of MobileGames Executives, published his yearly blog post. All in all, Ilkka’s yearly blog is an inspirational and quite sincere vision of the top brass of a major mobilegames company. Having a service mindset.
Growth in Cross-platform Gaming Cross-platform games have become more popular than ever. This implies that players switch between mobile, PC, and console. Well, this implies that developers have had to work more on cross-platform games, ensuring they deliver seamless cross-platform experiences.
Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. Summarizing: a professional well experienced with PC, with first-hand experience leading a team/company.
Comparing Magic, Hearthstone, and Yu-Gi-Oh is tricky because they’re all on PC, Hearthstone doesn’t have a physical game, Magic doesn’t have a mobilegame, and Yu-Gi-Oh has both - except Duel Links has different rules from the physical Yu-Gi-Oh game.
Specialties: – Concept Art, 3D Art, 3D Art, Illustration, Promo Art, 3D Animation, 2D Animation, MobileGames, Video Games, UI, and Social Networks. Its establishment in 1998 makes Keywords Studio a bonafide old-timer in the gaming industry. Keywords Studio. Art Bully Productions.
The brief and high-intensity game loop makes it well attuned to mobilegaming tempo, and it’s one of the reasons why the game is so damn engaging. So while it’s possible to gather insights about Snap in the mobile platform, we really can’t compare its revenue to say which games are bigger.
We dive into decline of hypercasual games and hybridcasual, an attempt by mobilegame developers to adapt to the new normal in the industry. The space is now awash with a variety of publishers, including the aforementioned SayGames, Kwalee and Homa, as well as Rollic (also acquired by Zynga), Popcore and Good Job Games.
We're talking about massive layoffs across the tech industry and gaming in particular, new mobilegame studios from NetEase and Nintendo, Playtika's latest earnings report, the dramatic and sudden collapse of FTX and the ongoing creator royalty debate going on in the world of NFTs. ?
WWE Super Card close-lined Hearthstone in 2020 to become the second-largest card battle game in the West on mobie after Yu-Gi-Oh. But please keep in mind that Hearthstone is cross-platform title making likely over 80% of its revenue on PC. Top titles, such as Game of Sultans, declined as new titles entered the competition.
Legends of Runeterra is Riot’s new card game. It is built for mobile but will first debut on PC. The closed beta will start in Q1 of next year, with the game fully launching sometime later in 2020. So, in the meantime, what do we know? Runeterra is coming in 2020. Riot is avoiding randomness in Runeterra.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content