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Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. But initially, Techotopia was a completely different game. But after reviewing similar games on the market, the team picked a new direction.
Final Fantasy VII Rebirth game director Naoki Hamaguchi and lead producer Yoshinori Kitase discuss revisiting a pivotal moment from the beloved 1997 game.
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Potionomics gets players to run a fantasy potion shop, setting up their sales with a haggling-based card game that'll have them talking up their concoctions.
Sign up for the GI Daily here to get the biggest news straight to your inbox Final Fantasy 7 Rebirth was the biggest-selling game at Japanese retail in March, shifting 310,596 units and leading a slew of new releases that took over the Top Five in the boxed games charts. Read more
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Over the last few years, I have went through a lot of the Final Fantasy series. I have recently beat 5, 9, 10, 13, 13-2, Remake and Rebirth (which I reviewed here), and I also played a lot of almost every other non-MMO mainline entry in the series (in the distant past I have also beaten final fantasies 1, 4, 6, and 7), plus direct sequels.
today I have a wide ranging conversation with Dr. Rachel Kowert , a researcher who studies the effects of games and also discusses a wide range of other pop culture topics, through her youtube channel Psychgeist. We get into a bunch of topics here, such as dark patterns, games in communities, Final Fantasygames, and a lot more.
In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination. At first glance a normal indie game studio, but the co-founders live and work continents apart. When the game gets into their hands, they love it.
I played Final Fantasy 7 Rebirth. The charm of this game is off the charts and is the main thing that makes me love it. The charm of this game is off the charts and is the main thing that makes me love it. The “story” in this game is really just… very awful, I’m sad to report. CON: The narrative.
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At Summer Game Fest, game director Gabriel Amatangelo talks about returning to Cyberpunk 2077's Night City, and how the expansion will improve the game's role-playing fantasy.
When you live in a country that houses twenty percent of the entire worlds population, yet hardly see a genuine and honest representation of that country in video games, its time to take matters into your own hands. And thats precisely what Shalin Shodhan is doing with his studio, Masala Games. That choice was very much deliberate.
Lightning Returns Final Fantasy XIII was released on Windows through the Steam platform. The game is a direct sequel to Final Fantasy XIII-2 and concludes the story in Final Fantasy XIII. Some players complained that the game has some issues and bugs that are making it unplayable.
GameFromScratch.com Super Game Asset Bundle There is a new Humble Bundle of interest to game developers, the Super Game Asset Bundle by Leartes Studio. This bundle is a huge collection of 7000+ game ready assets for Unreal Engine, Unity and now the Godot Game Engine.
Final Fantasy 16 comfortably debuts at No.1 It's not a huge boxed launch for the iconic franchise, with sales 74% lower than the boxed release of Final Fantasy 15 from 2016. Of course, Final Fantasy 16 is a PS5 exclusive, whereas its predecessor was on both PS4 and Xbox One. 1 in the UK boxed charts.
Narrative design has always been an important part of video game development, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. Several exploration games also incorporate similar story designs. The core gameplay in Gossip Harbor.
Sign up for the GI Daily here to get the biggest news straight to your inbox Gollum is not the sort of character who typically headlines a video game. Most games protagonists are heroic figures, power fantasies for the players that can take on great numbers of evil foes and triumph with barely a dent in their health bar.
Weve previously explored how collaborating with fan-favorite IPs as part of a LiveOps strategy can have a drastic impact on in-game performance, and that logic very much applies to anime crossovers. Interestingly, it also launched alongside a new permanent in-game feature: special abilities.
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Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.
If you’re looking for ways to improve player retention for your mobile game, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. As an example, collaboration events are used by more than 70% of the top 10% of highest-grossing games in the China iOS market.
Last year, Everdell by Starling Games raised nearly half a million dollars on Kickstarter. It has remained a popular board game since, regularly topping out the Board Game Geek Hotness and showing up multiple times as a giveaway prize in Pangea contests. Everdell is a worker placement, tableau-building board game.
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