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In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination. At first glance a normal indie game studio, but the co-founders live and work continents apart. The influence of his work on our culture is enormous.
The Jules Verne Museum in Nantes, his hometown, has recently selected the game Verne: The Shape of Fantasy to be part of their collection. In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination.
The Phoenix Rising International Film Festival (PRIFF) is no exception, embodying the spirit of indie cinema in its truest form. From the gritty streets of New York City in the 70s to the vibrant French New Wave movement, indie filmmakers have always strived to present raw, unfiltered narratives.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. The indie game development community here in Almaty is almost non-existent,” he says. Players use a magic staff to battle the dark Miasma overtaking the world. .
This unique ability, previously unseen in Metroidvania games, represents a significant innovation for the genre that the creators at Canadian indie game company Lucid Dreams Studio so love. Our vision was to blend the fantastical Ghibli-universe with the monstrous sci-fantasy ambiance of the 1970s, explains Berriche.
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Feryaz Beer didn’t pick the easiest of genres for his debut game Super Fantasy Kingdom. Every man and his dog has made an indie game but no one has painted a game yet.
Sign up for the GI Daily here to get the biggest news straight to your inbox It's been six years since we last spoke to Square Enix Collective, the indie publishing arm of the Final Fantasy company. We've just not heard from them.
Of course, any hit indie game in this decade gets heavily studied and mercilessly copied. ) There was so much indie game competition, and yet they felt they could make a game to beat all the others out for huge chunks of your limited time. Seriously, study this game. The pace at which it drips out stuff is perfect.
Canadian indie game development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. But also games like Final Fantasy VI, Mega Man X, Earthbound, Super Metroid… I’m still playing all of these games today!” He reminisces: “1994 has got to be my favorite NHL.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. We don’t take ourselves very seriously. I think that is clear in the language of the game and players seem to appreciate the humor.”
Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I A cool, fun game.
One thing that has become clear is that the key to survival as an indie artist is to focus on creating valuable intellectual property that is hard to reproduce. Why do fantasy authors write series consisting of many books? This strategy works at any scale, and it is critical for indie devs to develop their own IP that is hard to copy.
French indie studio Seed by Seed appreciates the importance of players’ time. People who just want to live stories in a fantasy world but are turned off by violence and combat. With Baladins we want to show that the RPG scene can be welcoming for everyone and that we can imagine new ways to write fantasy.
This unique ability, previously unseen in Metroidvania games, represents a significant innovation for the genre that the creators at Canadian indie game company Lucid Dreams Studio so love. “In Our vision was to blend the fantastical Ghibli-universe with the monstrous sci-fantasy ambiance of the 1970s”, explains Berriche.
So many indie creators, myself included, emphasize passion to the detriment of the product itself. If people like sci-fi and fantasy, you give them sci-fi and fantasy. Even something as ideal for Kickstarter as a $20 fantasy worker placement small box game needs something to catch people’s eyes.
Mortal Glory 2 is a turn-based fantasy roguelike where players manage a team of traveling gladiators. Working in a good team would likely be the most ideal way to do indie game development. “Mortal Glory 2 has been a financial success so far”, he says. “It It’s a sequel that offers ‘more variety and smoother gameplay’.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. We don’t take ourselves very seriously. I think that is clear in the language of the game and players seem to appreciate the humor.”
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. So, a fantasy setting instead of everyday environments would provide the most room to be creative without being too shackled to anything too specific.”
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. We love how that movie blends a coming of age story with magical realism elements so that it blurs between fantasy and reality. Video games have the ability to transport users to another place and time.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. We don’t take ourselves very seriously. I think that is clear in the language of the game and players seem to appreciate the humor.”
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. We don’t take ourselves very seriously. I think that is clear in the language of the game and players seem to appreciate the humor.”
Avernum 4: Greed and Glory will be an epic, indie, turn-based fantasy role-playing adventure for Windows, Mac, and iPad. It will be a remaster of the indie RPG cult-classic Avernum 4, which came out way back in 2005.
It is basically 5E D&D, but an indie game, and it's a lot of fun and a big success. The only risk is that the players of your fantasy stabby game might actually feel powerful for a while. A little sacrifice to the small gods of power fantasy. Another game decided to use an existing game is Solasta: Crown of the Magister.
In this game, you sit at a table and communally make up a fantasy story about murdering people and taking their stuff. Indies need all the resources they can get. Subscribe now We make really nifty indiefantasy RPGs with out own eccentric rulesets. The current edition of D&D is very popular. Not everyone does.
I’ve done some indie filmmaking which I then thought was the most ridiculous amount of work any one person could ever do. I have a small group of indie dev contacts over discord, or in very rare cases I’ll post on public forums to get some insight or feedback, but that’s usually for technical issues.
Kevin Brock , founder of indie game studio Pastaspace Interactive , is the creative mind behind Underspace. There really aren’t a lot of fantasy-oriented space games out there”, he says. “I find something that doesn’t belong in space normally, and then I put it in space. I didn’t listen. I don’t usually listen.”
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. We love how that movie blends a coming of age story with magical realism elements so that it blurs between fantasy and reality. Video games have the ability to transport users to another place and time.
is one of the most striking indie games coming out this summer. To dig a solid fantasy out of that ‘omelette’, we found ourselves essentially relying on a good ol’ helping of subtractive design. With graphics that wouldn’t look out of place in a Dreamworks animated movie and sword fighting action that would make Zorro blush.
Creating a game at this level is the fantasy of every game developer and I’m very proud of what I’ve been able to achieve thus far,” noted Omidi. As “Crossfar” approaches its one-year anniversary, Omidi has started scaling his team, and establishing US-based development studio Crossfar League to support the game.
Same goes with harvest moon, and most other indie farming simulators out there as well. You’re pretty much living a 2nd life in a fantasy world. The main character doesn’t talk and it’s designed that way because you are playing that empty of a shell character and giving that character life to that fantasy world.
Our tiny company has been earning (well, "earning") a good living making indie computer games for 27 years now. I'm not a great fantasy writer. A really solid story in an indie game. Thus, you'll mainly get it in indie games. We sell words. We’re in the word-selling business. Now let's be clear.
Welcome back to the fantasy, friends! You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. If this is your first time joining us, we're super happy to have you! 3D Asset Design.
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