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With their second game, Canadian indie studio Lithic Entertainment takes a sharp turn from the tranquil charm of their peaceful city-building debut title, Dwarrows. Co-founder Al Bellemare explains: “We were originally picturing it more like a fantasy caravan, but we wanted fast-paced action for this one. We’re still 100% indie.”
In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination. At first glance a normal indie game studio, but the co-founders live and work continents apart. The influence of his work on our culture is enormous.
If you like weird, retro indie games or RPGs, it’s worth a look.) Video games function best as power fantasies. Not all games are power fantasies, and not all gamers want that. What Do We Mean By "Power Fantasy"? Power Fantasy" is usually used as a pejorative term. They are power fantasies.
The Jules Verne Museum in Nantes, his hometown, has recently selected the game Verne: The Shape of Fantasy to be part of their collection. In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination.
The Phoenix Rising International Film Festival (PRIFF) is no exception, embodying the spirit of indie cinema in its truest form. From the gritty streets of New York City in the 70s to the vibrant French New Wave movement, indie filmmakers have always strived to present raw, unfiltered narratives.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. The indie game development community here in Almaty is almost non-existent,” he says. Players use a magic staff to battle the dark Miasma overtaking the world. .
This unique ability, previously unseen in Metroidvania games, represents a significant innovation for the genre that the creators at Canadian indie game company Lucid Dreams Studio so love. Our vision was to blend the fantastical Ghibli-universe with the monstrous sci-fantasy ambiance of the 1970s, explains Berriche.
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Feryaz Beer didn’t pick the easiest of genres for his debut game Super Fantasy Kingdom. Every man and his dog has made an indie game but no one has painted a game yet.
It's a truly remarkable indie title. UFO50 was developed by six indie devs over seven years. In 2013, a bunch of totally mid indie games with one clever idea came out and made bank, but we will not live to see those days again. Yes, I wrote some of those mid indie games.) Lucky for me that UFO50 just came out.
Of course, any hit indie game in this decade gets heavily studied and mercilessly copied. ) There was so much indie game competition, and yet they felt they could make a game to beat all the others out for huge chunks of your limited time. Seriously, study this game. The pace at which it drips out stuff is perfect.
Sign up for the GI Daily here to get the biggest news straight to your inbox It's been six years since we last spoke to Square Enix Collective, the indie publishing arm of the Final Fantasy company. We've just not heard from them.
Canadian indie game development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. But also games like Final Fantasy VI, Mega Man X, Earthbound, Super Metroid… I’m still playing all of these games today!” He reminisces: “1994 has got to be my favorite NHL.
And those have come alongside other big IP, such as Resident Evil 4, Dead Island 2, Star Wars Jedi: Survivor, Final Fantasy 16, and Street Fighter 6. But there have been a handful of new indie games that have broken through, and Hi-Fi Rush found an audience via Xbox Game Pass. Read more
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. We don’t take ourselves very seriously. I think that is clear in the language of the game and players seem to appreciate the humor.”
2nd Law: "Outside of 1 or 2 monster hits a year, no indie game will ever be heard of by more than 1% of gamers." Nothing is more likely to bait me into getting in a useless online slapfight than an indie developer crapping on video game fans. We are humble toymakers, and that is a powerful archetype. It happens. Book of Mormon ?
Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I A cool, fun game.
One thing that has become clear is that the key to survival as an indie artist is to focus on creating valuable intellectual property that is hard to reproduce. Why do fantasy authors write series consisting of many books? This strategy works at any scale, and it is critical for indie devs to develop their own IP that is hard to copy.
French indie studio Seed by Seed appreciates the importance of players’ time. People who just want to live stories in a fantasy world but are turned off by violence and combat. With Baladins we want to show that the RPG scene can be welcoming for everyone and that we can imagine new ways to write fantasy.
This unique ability, previously unseen in Metroidvania games, represents a significant innovation for the genre that the creators at Canadian indie game company Lucid Dreams Studio so love. “In Our vision was to blend the fantastical Ghibli-universe with the monstrous sci-fantasy ambiance of the 1970s”, explains Berriche.
So many indie creators, myself included, emphasize passion to the detriment of the product itself. If people like sci-fi and fantasy, you give them sci-fi and fantasy. Even something as ideal for Kickstarter as a $20 fantasy worker placement small box game needs something to catch people’s eyes.
I’m only being driven out of my shell by my need to push the Kickstarter for our next indie RPG, Geneforge 2 - Infestation. There is a surprise hit indie game I really like, and breaking down that kind of thing is very much in my job description, so let's talk about Vampire Survivors. It's the most Power Fantasy of genres.
Mortal Glory 2 is a turn-based fantasy roguelike where players manage a team of traveling gladiators. Working in a good team would likely be the most ideal way to do indie game development. “Mortal Glory 2 has been a financial success so far”, he says. “It It’s a sequel that offers ‘more variety and smoother gameplay’.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. We don’t take ourselves very seriously. I think that is clear in the language of the game and players seem to appreciate the humor.”
that a bigger US AAA or a non-US indie would've failed to capture. They could maybe pull off a No Man's Sky / Final Fantasy 14 style maneuver and reboot it as Redfall: Revamped next year, but that's probably not the complete second chance that the team wants. It's these small moments and details that stand out.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. So, a fantasy setting instead of everyday environments would provide the most room to be creative without being too shackled to anything too specific.”
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. We love how that movie blends a coming of age story with magical realism elements so that it blurs between fantasy and reality. Video games have the ability to transport users to another place and time.
It is basically 5E D&D, but an indie game, and it's a lot of fun and a big success. The only risk is that the players of your fantasy stabby game might actually feel powerful for a while. A little sacrifice to the small gods of power fantasy. Another game decided to use an existing game is Solasta: Crown of the Magister.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. We don’t take ourselves very seriously. I think that is clear in the language of the game and players seem to appreciate the humor.”
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. We don’t take ourselves very seriously. I think that is clear in the language of the game and players seem to appreciate the humor.”
Both are open-world action-adventure games with fantasy elements and similar mechanics. All of this creates a more lighthearted fantasy world. It’s also important to consider that the bar for video games is being set ever higher, even for indies. That means players have come to expect a certain level of polish in games.
Kevin Brock , founder of indie game studio Pastaspace Interactive , is the creative mind behind Underspace. There really aren’t a lot of fantasy-oriented space games out there”, he says. “I find something that doesn’t belong in space normally, and then I put it in space. I didn’t listen. I don’t usually listen.”
I’ve done some indie filmmaking which I then thought was the most ridiculous amount of work any one person could ever do. I have a small group of indie dev contacts over discord, or in very rare cases I’ll post on public forums to get some insight or feedback, but that’s usually for technical issues.
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