article thumbnail

My Final Fantasy 16 Review

Keith Burgun

Over the last few years, I have went through a lot of the Final Fantasy series. I have recently beat 5, 9, 10, 13, 13-2, Remake and Rebirth (which I reviewed here), and I also played a lot of almost every other non-MMO mainline entry in the series (in the distant past I have also beaten final fantasies 1, 4, 6, and 7), plus direct sequels.

Fantasy 105
article thumbnail

Final Fantasy 7 Rebirth Review

Keith Burgun

I played Final Fantasy 7 Rebirth. Where Final Fantasy XVI kind of feels like “a bunch of white men growling at each other”, FF7 Rebirth is a very diverse world of colorful characters, almost all of which (Cloud being the exception) wear their heart and their personality on their sleeve. In general, I liked it.

Fantasy 105
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

4 Lessons from Everdell for Aspiring Board Game Designers

Brand Game Development

As the name suggests, Everdell has a fantasy setting, and is indeed named for a charming valley within the game’s world. Cute fantasy themes go a long way. I don’t know what exactly it is about fantasy themes, but board gamers love them. The shared lineage between science fiction and fantasy is on full display there.

article thumbnail

Godsworn

Indie DB

Economic mechanics for this fantasy RTS are revealed

Fantasy 99
article thumbnail

The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. The Swap The initial idea that ignited the project was the core mechanic: The Swap. It was also important that the environments would be suitable for various gameplay scenarios and mechanics.

Pixel 145
article thumbnail

How to Create a Pattern Building Board Game (Tasty Humans Pt. 1)

Brand Game Development

I had been struggling to find the fun factor with my entry, which involved players taking control of fantasy monsters and managing resources to try and eat adventurers without taking too much damage. How Pattern Building Arose from the Dropping Mechanic. Thematically, the game is about a fantasy monster enjoying a feast.

Build 130
article thumbnail

Sirlin on Game Design, Ep 18: Fantasy Strike

Sirlin

Fantasy Strike is our new fighting game. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays.

Fantasy 40