Remove Fantasy Remove Mechanics Remove Playtesting
article thumbnail

Cover Your Kingdom: Adapting a Well-Loved Game for a New Market

Brand Game Development

The reason is that Cover Your Assets’ core mechanic is deceptively quite compelling. The core mechanic of stealing and defending sets of cards that increase in value is essentially the whole game. Wide audiences find the core mechanic of Cover Your Assets really compelling. Two Stacks Per Player.

Asset 130
article thumbnail

Using a vision exercise to define what Stars Reach is about

Raph Koster

The point of this little exercise is to clarify what the fantasy that you are trying to fulfill in your game narrative is, clarify what the mechanics in your game point towards, and see whether they line up well. What is the player’s goal (in the system)? What is the player’s goal (in the experience)?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Why Board Game Publishers Like Some Games and Don’t Like Others

Brand Game Development

There are mechanics in there that nobody’s ever seen!” ” “Why did they retheme my [insert original theme] game into a generic fantasy world?” They could be manufacturers, retailers, designers, or playtesters. “Why wasn’t my [insert original idea] run with? So they get the axe.

Games 130
article thumbnail

Become a Patron on Patreon?

Sirlin

Patrons helped playtest and also just point out errors or give suggestions how to improve things. Codex, Flowchart, and now.the Fantasy Strike fighting game (yes, really!). Codex was a huge hit at Fantasy Strike Expo, and is what most attendees played and talked about the whole time.

article thumbnail

Among Us VR dev talks about how to create immersive worlds

Game Analytics

Let people play out the fantasy Simulation is key for a successful VR game. So if you’re ever stuck for ideas, think about what roles or fantasies your players will want to experience , and take it from there. Make the gameplay satisfying Helping a player experience their fantasy is only half of the work. Start with the fantasy.

Dev 91
article thumbnail

The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. If you're a big lover of fantasy games (and we're betting you are!), Take a look!

Dev 52
article thumbnail

Zugzwang as a pole dance upward unto heaven

Radiator Blog

L loss or often worse, since cops can exploit the same chain reaction mechanic as the player. In my playtests, it felt like the best tactic is to try to trap the cop in the corner with your body while the AIs coordinate a big orgy that gives you a huge payout. So for example, instead of redeeming two men for a +3.0

Code 100