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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Hello, dear friends and fantasy aficionados. This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Here's a look at just some of the props Harold was able to complete this month.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

General skills and knowledge required to work in film and games "The art challenges the technology, and the technology inspires the art." - Ed Catmull, co-founder of Pixar. You’ll learn industry-quality asset creation, building 3D props, creatures, and environments using Maya, ZBrush, and Substance Painter, guided by industry experts.

Film 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Thanks to groundbreaking technology advancements, developers can now take advantage of cutting-edge software and game engines which enable them to create fantasy worlds in video games. Launched in 2005 by Unity Technologies, the game engine was initially designed uniquely for OS X games. Join us on this amazing journey!

Engine 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. For some items in the old version of the Kristala demo, we used stand-in props from the UE4 marketplace as place holders until we could create our own, custom designs and 3D models.

Dev 52