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The History of the Commodore 64 in Twelve Objects #5: Zzap!64 and other Magazines

Jesper Juul

Early covers, by artist Oliver Frey, borrowed from the world of fantasy posters, obviously not referring to the actual images on the computer screen, but to the imagined worlds of games and computers. Frey’s covers often commented on the games reviewed (as in Dropzone on this cover).

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Do publishers have their own “quality control” standards? For example, do publishers have any “we will not release a game unless it meets X standard of quality based our own playtesters/etc” systems in place? If so, what happens when a game near release does not meet those requirements? Are games that clearly aren’t going to meet X standard usually cancelled before announcement?

Ask a Game Dev

Dragon Age Origins, Final Fantasy 15, Duke Nukem Forever) tends to be a meandering project like this. Most of the time, if the problems are caught early on enough the publisher will give the team some opportunity to try to fix it before issuing the kill order. Any game with a really long development cycle (e.g.

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Using a vision exercise to define what Stars Reach is about

Raph Koster

The point of this little exercise is to clarify what the fantasy that you are trying to fulfill in your game narrative is, clarify what the mechanics in your game point towards, and see whether they line up well. What is the game’s experience about? What is the player’s goal (in the system)? What is the player’s goal (in the experience)?

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Why Board Game Publishers Like Some Games and Don’t Like Others

Brand Game Development

” “Why did they retheme my [insert original theme] game into a generic fantasy world?” They could be manufacturers, retailers, designers, or playtesters. . “Why wasn’t my [insert original idea] run with? There are mechanics in there that nobody’s ever seen!” So they get the axe.

Games 130
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Introducing: Yomi 2

Sirlin

Yomi was "a fighting game in card form" that I made before making the actual fighting game Fantasy Strike. These are updated pretty often based on feedback and playtesting from patrons. For the last four and a half years, I've been working on a sequel to Yomi. Now, Yomi 2 is a re-imagining of that fighting-card-game concept.

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Patreon October Updates

Sirlin

Finally, we discuss what Geiger's moves will be in the Fantasy Strike fighting game. Within a couple days, I plan to post a big update to the Codex print-and-play version (for $25+ patrons) that has dozens of balance changes based on the last month of playtesting. Thanks again to all my patrons.

Fantasy 52
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A New Era of Fighting Games

Sirlin

Which game is it though: Fantasy Strike or Rising Thunder? So it's not too surprising that we've each independently been working on different fighting games that have the same emphasis on making moves easy to do; me with Fantasy Strike and Seth with Rising Thunder. You actually can't tell from that headline.