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Fantasy Strike patch notes, August 2016

Sirlin

Thank you to all our patrons for supporting the Fantasy Strike fighting game. Also worth noting are lots of new animations for Valerie, a new character model for Grave that has over 3x the polygons as before, and a preview of a new character select screen that will be used for modes other than local versus and training.

Fantasy 52
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Avalon seeks partners to build Web3 gaming’s interoperable future

Game Daily

“We’ve run some tests with Nanite and we’ve got literally trillions of polygons inside our scenes,” says Pinnock. “The game that I’d like to see lead the charge is the next generation of Final Fantasy 14 or World of Warcraft,- a massively multiplayer game with more powerful advanced AI,” says Butler.

Build 98
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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

I don’t want to share the specifics of the story now as that’s to be discovered when playing D&K, but the storyline works for a medieval fantasy setting. It made sense to me that lower polygon models and mostly solid color textures would make things easier when the time comes to tackle optimization.

Dev 145
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

For instance, a model may also need to be under a certain polygon count, or it may need to be constructed in a way that will optimize the deformation and animation process. This involves tasks ranging from optimizing geometry (preventing undue strain on an artist's scene) to more complex requests. to evoke empathy in the audience or player.

Film 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Only MMO like World of Warcraft and Final Fantasy 14 are still generally recognized by western gamers. This is primarily because the Korean art team does not have the same historical and cultural burden as European and American teams shoulder when designing western fantasy elements. This genre is getting marginalized in the West.

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"Quake Renaissance" for Rock Paper Shotgun

Radiator Blog

While I appreciate "oral history" approaches at Polygon like with their Morrowind roundtable , this type of format is, less charitably, just a lazy loosely organized transcript with minimal analysis. Interview current community members and synthesize their perspectives to try to capture the current zeitgeist.

Writing 130
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The future of gaming is as opaque as ever

Game Daily

Downright wild Back in 2020, I wrote a piece for Polygon that looked back at the “downright wild” predictions game industry insiders had made ten years earlier. The woeful 2010 predictions focused on techno-utopian, science fiction fantasies that are still, today, a long way from realization.